Files
o3de/Gems/LyShine/Code/Editor/PropertyHandlers.cpp
T
Esteban Papp 289f236cab Gems/LyShine
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-07-13 16:42:51 -07:00

47 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "EditorCommon.h"
#include "PropertyHandlerAnchor.h"
#include "PropertyHandlerChar.h"
#include "PropertyHandlerDirectory.h"
#include "PropertyHandlerEntityIdComboBox.h"
#include "PropertyHandlerLayoutPadding.h"
#include "PropertyHandlerOffset.h"
#include "PropertyHandlerUiParticleColorKeyframe.h"
#include "PropertyHandlerUiParticleFloatKeyframe.h"
#include "PropertyHandlerPivot.h"
#include "PropertyHandlerSprite.h"
#include "PropertyHandlerVec.h"
void PropertyHandlers::Register()
{
// This MUST be done only ONCE.
{
static bool hasBeenDone = false;
if (hasBeenDone)
{
return;
}
hasBeenDone = true;
}
PropertyHandlerAnchor::Register();
PropertyHandlerChar::Register();
PropertyHandlerDirectory::Register();
PropertyHandlerEntityIdComboBox::Register();
PropertyHandlerLayoutPadding::Register();
PropertyHandlerUiParticleColorKeyframe::Register();
PropertyHandlerUiParticleFloatKeyframe::Register();
PropertyHandlerOffset::Register();
PropertyHandlerPivot::Register();
PropertyHandlerSprite::Register();
PropertyHandlerVecRegister();
}