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o3de/Code/Tools/AssetBundler/source/models/AssetListFileTableModel.h

88 lines
3.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <source/models/AssetBundlerAbstractFileTableModel.h>
#include <QDateTime>
#include <QSharedPointer>
namespace AssetBundler
{
class AssetListTableModel;
struct AssetListFileInfo
{
/**
* Stores information about an Asset List File on disk.
*
* @param absolutePath The absolute path of the Asset List File
* @param fileName The name of the Asset List File. This does not include the platform ID
* @param platform The platform for the Asset List File
*/
AssetListFileInfo(const AZStd::string& absolutePath, const QString& fileName, const AZStd::string& platform);
AZStd::string m_absolutePath;
QDateTime m_fileCreationTime;
/// Use QString for display purpose. This can help to avoid losts of string conversion
QString m_fileName;
QString m_platform;
QSharedPointer<AssetListTableModel> m_assetListModel;
};
using AssetListFileInfoPtr = AZStd::shared_ptr<AssetListFileInfo>;
/// Stores AssetListFileInfo, using the absolute path (without the drive letter) of the Asset List file as the key
using AssetListFileInfoMap = AZStd::unordered_map<AZStd::string, AssetListFileInfoPtr>;
class AssetListFileTableModel
: public AssetBundlerAbstractFileTableModel
{
public:
explicit AssetListFileTableModel();
virtual ~AssetListFileTableModel() {}
QSharedPointer<AssetListTableModel> GetAssetListFileContents(const QModelIndex& index);
//////////////////////////////////////////////////////////////////////////
// AssetBundlerAbstractFileTableModel overrides
AZStd::vector<AZStd::string> CreateNewFiles(
const AZStd::string& /*absoluteFilePath*/,
const AzFramework::PlatformFlags& /*platforms*/,
const QString& /*project*/) override { return {}; }
bool DeleteFile(const QModelIndex& index) override;
void LoadFile(const AZStd::string& absoluteFilePath, const AZStd::string& projectName = "", bool isDefaultFile = false) override;
bool WriteToDisk(const AZStd::string& key) override;
AZStd::string GetFileAbsolutePath(const QModelIndex& index) const override;
int GetFileNameColumnIndex() const override;
int GetTimeStampColumnIndex() const override;
//////////////////////////////////////////////////////////////////////////
// QAbstractListModel overrides
int columnCount(const QModelIndex& parent = QModelIndex()) const override;
QVariant headerData(int section, Qt::Orientation orientation, int role) const override;
QVariant data(const QModelIndex& index, int role) const override;
//////////////////////////////////////////////////////////////////////////
enum Column
{
ColumnFileName,
ColumnPlatform,
ColumnFileCreationTime,
Max
};
private:
AZ::Outcome<AssetListFileInfoPtr, void> GetAssetFileInfo(const QModelIndex& index) const;
AssetListFileInfoMap m_assetListFileInfoMap;
};
} // namespace AssetBundler