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o3de/Code/Legacy/CrySystem/XML/XMLBinaryWriter.h

54 lines
1.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#ifndef CRYINCLUDE_CRYSYSTEM_XML_XMLBINARYWRITER_H
#define CRYINCLUDE_CRYSYSTEM_XML_XMLBINARYWRITER_H
#pragma once
#include "IXml.h"
#include "XMLBinaryHeaders.h"
#include <vector>
#include <map>
class IXMLDataSink;
namespace XMLBinary
{
class CXMLBinaryWriter
{
public:
CXMLBinaryWriter();
bool WriteNode(IDataWriter* pFile, XmlNodeRef node, XMLBinary::IFilter* pFilter, AZStd::string & error);
private:
bool CompileTables(XmlNodeRef node, XMLBinary::IFilter* pFilter, AZStd::string& error);
bool CompileTablesForNode(XmlNodeRef node, int nParentIndex, XMLBinary::IFilter* pFilter, AZStd::string& error);
bool CompileChildTable(XmlNodeRef node, XMLBinary::IFilter* pFilter, AZStd::string& error);
int AddString(const XmlString& sString);
private:
// tables.
typedef std::map<IXmlNode*, int> NodesMap;
typedef std::map<AZStd::string, uint> StringMap;
std::vector<Node> m_nodes;
NodesMap m_nodesMap;
std::vector<Attribute> m_attributes;
std::vector<NodeIndex> m_childs;
std::vector<AZStd::string> m_strings;
StringMap m_stringMap;
uint m_nStringDataSize;
};
}
#endif // CRYINCLUDE_CRYSYSTEM_XML_XMLBINARYWRITER_H