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o3de/Code/LauncherUnified/Server.cpp

29 lines
620 B
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/std/string/string_view.h>
namespace O3DELauncher
{
bool WaitForAssetProcessorConnect()
{
// Dedicated server does not depend on Asset Processor and assumes that assets are already prepared.
return false;
}
bool IsDedicatedServer()
{
return true;
}
const char* GetLogFilename()
{
return "@log@/Server.log";
}
}