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39 lines
1.3 KiB
C++
39 lines
1.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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// Description : This file declares the interface used by the texture viewer
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// and (implemented first implemented by the Texture Database Creator) to
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// syncronize their threads. A thread interace could be useful there.
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#ifndef CRYINCLUDE_EDITOR_INCLUDE_ITEXTUREDATABASEUPDATER_H
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#define CRYINCLUDE_EDITOR_INCLUDE_ITEXTUREDATABASEUPDATER_H
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#pragma once
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class CTextureDatabaseItem;
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struct ITextureDatabaseUpdater
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{
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public:
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//////////////////////////////////////////////////////////////////////////
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// Thread control
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virtual void NotifyShutDown() = 0;
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virtual void Lock() = 0;
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virtual void Unlock() = 0;
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virtual void WaitForThread() = 0;
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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// Data access
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virtual CTextureDatabaseItem* GetItem(const char* szAddItem) = 0;
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//////////////////////////////////////////////////////////////////////////
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};
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#endif // CRYINCLUDE_EDITOR_INCLUDE_ITEXTUREDATABASEUPDATER_H
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