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o3de/Code/Editor/Include/IAssetItemDatabase.h

260 lines
9.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
// Description : Standard interface for asset database creators used to
// create an asset plugin for the asset browser
// The category of the plugin must be Asset Item DB
#ifndef CRYINCLUDE_EDITOR_INCLUDE_IASSETITEMDATABASE_H
#define CRYINCLUDE_EDITOR_INCLUDE_IASSETITEMDATABASE_H
#pragma once
struct IAssetItem;
struct IAssetViewer;
class QString;
class QStringList;
// Description:
// This struct keeps the info, filter and sorting settings for an asset field
struct SAssetField
{
// the condition for the current filter on the field
enum EAssetFilterCondition
{
eCondition_Any = 0,
// string conditions
// this also supports '*' and '?' as wildcards inside text
eCondition_Contains,
// this filter will search the target for at least one of the words specified
// ( ex: filter: "water car moon" , field value : "the_great_moon.dds", this will pass the test
// it also supports '*' and '?' as wildcards inside words text
eCondition_ContainsOneOfTheWords,
eCondition_StartsWith,
eCondition_EndsWith,
// string & numerical conditions
eCondition_Equal,
eCondition_Greater,
eCondition_Less,
eCondition_GreaterOrEqual,
eCondition_LessOrEqual,
eCondition_Not,
eCondition_InsideRange
};
// the asset field type
enum EAssetFieldType
{
eType_None = 0,
eType_Bool,
eType_Int8,
eType_Int16,
eType_Int32,
eType_Int64,
eType_Float,
eType_Double,
eType_String
};
// used when a field can have different specific values
typedef QStringList TFieldEnumValues;
SAssetField(
const char* pFieldName = "",
const char* pDisplayName = "Unnamed field",
EAssetFieldType aFieldType = eType_None,
UINT aColumnWidth = 50,
bool bVisibleInUI = true,
bool bReadOnly = true)
{
m_fieldName = pFieldName;
m_displayName = pDisplayName;
m_fieldType = aFieldType;
m_filterCondition = eCondition_Equal;
m_bUseEnumValues = false;
m_bReadOnly = bReadOnly;
m_listColumnWidth = aColumnWidth;
m_bFieldVisibleInUI = bVisibleInUI;
m_bPostFilter = false;
SetupEnumValues();
}
void SetupEnumValues()
{
m_bUseEnumValues = true;
if (m_fieldType == eType_Bool)
{
m_enumValues.clear();
m_enumValues.push_back("Yes");
m_enumValues.push_back("No");
}
}
// the field's display name, used in UI
QString m_displayName,
// the field internal name, used in C++ code
m_fieldName,
// the current filter value, if its empty "" then no filter is applied
m_filterValue,
// the field's max value, valid when the field's filter condition is eAssertFilterCondition_InsideRange
m_maxFilterValue,
// the name of the database holding this field, used in Asset Browser preset editor, if its "" then the field
// is common to all current databases
m_parentDatabaseName;
// is this field visible in the UI ?
bool m_bFieldVisibleInUI,
// if true, then you cannot modify this field of an asset item, only use it
m_bReadOnly,
// this field filter is applied after the other filters
m_bPostFilter;
// the field data type
EAssetFieldType m_fieldType;
// the filter's condition
EAssetFilterCondition m_filterCondition;
// use the enum list values to choose a value for the field ?
bool m_bUseEnumValues;
// this map is used when asset field has m_bUseEnumValues on true,
// choose a value for the field from this list in the UI
TFieldEnumValues m_enumValues;
// recommended list column width
unsigned int m_listColumnWidth;
};
struct SFieldFiltersPreset
{
QString presetName2;
QStringList checkedDatabaseNames;
bool bUsedInLevel;
std::vector<SAssetField> fields;
};
// Description:
// This interface allows the programmer to extend asset display types
// visible in the asset browser.
struct IAssetItemDatabase
: public IUnknown
{
DEFINE_UUID(0xFB09B039, 0x1D9D, 0x4057, 0xA5, 0xF0, 0xAA, 0x3C, 0x7B, 0x97, 0xAE, 0xA8)
typedef std::vector<SAssetField> TAssetFields;
typedef std::map < QString/*field name*/, SAssetField > TAssetFieldFiltersMap;
typedef std::map < QString/*asset filename*/, IAssetItem* > TFilenameAssetMap;
typedef AZStd::function<bool(const IAssetItem*)> MetaDataChangeListener;
// Description:
// Refresh the database by scanning the folders/paks for files, does not load the files, only filename and filesize are fetched
virtual void Refresh() = 0;
// Description:
// Fills the asset meta data from the loaded xml meta data DB.
// Arguments:
// db - the database XML node from where to cache the info
virtual void PrecacheFieldsInfoFromFileDB(const XmlNodeRef& db) = 0;
// Description:
// Return all assets loaded/scanned by this database
// Return Value:
// The assets map reference (filename-asset)
virtual TFilenameAssetMap& GetAssets() = 0;
// Description:
// Get an asset item by its filename
// Return Value:
// A single asset from the database given the filename
virtual IAssetItem* GetAsset(const char* pAssetFilename) = 0;
// Description:
// Return the asset fields this database's items support
// Return Value:
// The asset fields vector reference
virtual TAssetFields& GetAssetFields() = 0;
// Description:
// Return an asset field object pointer by the field internal name
// Arguments:
// pFieldName - the internal field's name (ex: "filename", "relativepath")
// Return Value:
// The asset field object pointer
virtual SAssetField* GetAssetFieldByName(const char* pFieldName) = 0;
// Description:
// Get the database name
// Return Value:
// Returns the database name, ex: "Textures"
virtual const char* GetDatabaseName() const = 0;
// Description:
// Get the database supported file name extension(s)
// Return Value:
// Returns the supported extensions, separated by comma, ex: "tga,bmp,dds"
virtual const char* GetSupportedExtensions() const = 0;
// Description:
// Free the database internal data structures
virtual void FreeData() = 0;
// Description:
// Apply filters to this database which will set/unset the IAssetItem::eAssetFlag_Visible of each asset, based
// on the given field filters
// Arguments:
// rFieldFilters - a reference to the field filters map (fieldname-field)
// See Also:
// ClearFilters()
virtual void ApplyFilters(const TAssetFieldFiltersMap& rFieldFilters) = 0;
// Description:
// Clear the current filters, by setting the IAssetItem::eAssetFlag_Visible of each asset to true
// See Also:
// ApplyFilters()
virtual void ClearFilters() = 0;
virtual QWidget* CreateDbFilterDialog(QWidget* pParent, IAssetViewer* pViewerCtrl) = 0;
virtual void UpdateDbFilterDialogUI(QWidget* pDlg) = 0;
virtual void OnAssetBrowserOpen() = 0;
virtual void OnAssetBrowserClose() = 0;
// Description:
// Gets the filename for saving new cached asset info.
// Return Value:
// A file name to save new transactions to the persistent asset info DB
// See Also:
// CAssetInfoFileDB, IAssetItem::ToXML(), IAssetItem::FromXML()
virtual const char* GetTransactionFilename() const = 0;
// Description:
// Adds a callback to be called when the meta data of this asset changed.
// Arguments:
// callBack - A functor to be added
// Return Value:
// True if successful, false otherwise.
// See Also:
// RemoveMetaDataChangeListener()
virtual bool AddMetaDataChangeListener(MetaDataChangeListener callBack) = 0;
// Description:
// Removes a callback from the list of meta data change listeners.
// Arguments:
// callBack - A functor to be removed
// Return Value:
// True if successful, false otherwise.
// See Also:
// AddMetaDataCHangeListener()
virtual bool RemoveMetaDataChangeListener(MetaDataChangeListener callBack) = 0;
// Description:
// The method that should be called when the meta data of an asset item changes to notify all listeners
// Arguments:
// pAssetItem - An asset item whose meta data have changed
// See Also:
// AddMetaDataCHangeListener(), RemoveMetaDataChangeListener()
virtual void OnMetaDataChange(const IAssetItem* pAssetItem) = 0;
//! from IUnknown
virtual HRESULT STDMETHODCALLTYPE QueryInterface([[maybe_unused]] REFIID riid, [[maybe_unused]] void** ppvObject)
{
return E_NOINTERFACE;
};
virtual ULONG STDMETHODCALLTYPE AddRef()
{
return 0;
};
virtual ULONG STDMETHODCALLTYPE Release()
{
return 0;
};
};
#endif // CRYINCLUDE_EDITOR_INCLUDE_IASSETITEMDATABASE_H