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o3de/Gems/Atom/RPI/Code/Source/RPI.Edit/Common/AssetUtils.cpp

149 lines
7.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Atom/RPI.Edit/Common/AssetUtils.h>
#include <AzFramework/StringFunc/StringFunc.h>
#include <AzToolsFramework/API/EditorAssetSystemAPI.h>
#include <AzCore/IO/IOUtils.h>
#include <AzCore/IO/Path/Path.h>
namespace AZ
{
namespace RPI
{
namespace AssetUtils
{
AZStd::string GetProductPathByAssetId(const AZ::Data::AssetId& assetId)
{
AZStd::string productPath;
if (assetId.IsValid())
{
Data::AssetCatalogRequestBus::BroadcastResult(productPath, &Data::AssetCatalogRequests::GetAssetPathById, assetId);
AZ::StringFunc::Path::Normalize(productPath);
}
return productPath;
}
AZStd::string GetSourcePathByAssetId(const AZ::Data::AssetId& assetId)
{
AZStd::string sourcePath;
if (assetId.IsValid())
{
const AZStd::string& productPath = GetProductPathByAssetId(assetId);
if (!productPath.empty())
{
bool sourceFileFound = false;
AzToolsFramework::AssetSystemRequestBus::BroadcastResult(sourceFileFound, &AzToolsFramework::AssetSystem::AssetSystemRequest::GetFullSourcePathFromRelativeProductPath, productPath, sourcePath);
AZ::StringFunc::Path::Normalize(sourcePath);
}
}
return sourcePath;
}
AZStd::string ResolvePathReference(const AZStd::string& originatingSourceFilePath, const AZStd::string& referencedSourceFilePath)
{
// Prevents "second join parameter is an absolute path" warnings in StringFunc::Path::Join below
if (AZ::IO::PathView{referencedSourceFilePath}.IsAbsolute())
{
return referencedSourceFilePath;
}
AZStd::string normalizedReferencedPath = referencedSourceFilePath;
AzFramework::StringFunc::Path::Normalize(normalizedReferencedPath);
AZStd::string originatingSourceFolder = originatingSourceFilePath;
AzFramework::StringFunc::Path::StripFullName(originatingSourceFolder);
AZStd::string pathFromOriginatingFolder;
AzFramework::StringFunc::Path::Join(originatingSourceFolder.c_str(), referencedSourceFilePath.c_str(), pathFromOriginatingFolder);
bool assetFound = false;
AZ::Data::AssetInfo sourceInfo;
AZStd::string watchFolder;
// Try to find the source file starting at the originatingSourceFilePath, and return the full path
AzToolsFramework::AssetSystemRequestBus::BroadcastResult(assetFound, &AzToolsFramework::AssetSystem::AssetSystemRequest::GetSourceInfoBySourcePath, pathFromOriginatingFolder.c_str(), sourceInfo, watchFolder);
if (assetFound)
{
AZStd::string fullSourcePath;
// Construct fails if either of the watchFolder (root) or the pathFromOriginatingFolder is empty.
// For some testing purposes, root can be empty.
if (AzFramework::StringFunc::Path::ConstructFull(watchFolder.c_str(), pathFromOriginatingFolder.c_str(), fullSourcePath, true))
{
return fullSourcePath;
}
else
{
return pathFromOriginatingFolder;
}
}
// Try to find the source file starting at the asset root, and return the full path
AzToolsFramework::AssetSystemRequestBus::BroadcastResult(assetFound, &AzToolsFramework::AssetSystem::AssetSystemRequest::GetSourceInfoBySourcePath, normalizedReferencedPath.c_str(), sourceInfo, watchFolder);
if (assetFound)
{
AZStd::string fullSourcePath;
// Construct fails if either of the watchFolder (root) or the normalizedReferencedPath is empty.
// For some testing purposes, root can be empty.
if (AzFramework::StringFunc::Path::ConstructFull(watchFolder.c_str(), normalizedReferencedPath.c_str(), fullSourcePath, true))
{
return fullSourcePath;
}
else
{
return normalizedReferencedPath;
}
}
// If no source file could be found, just return the original reference path. Something else will probably fail and report errors.
return normalizedReferencedPath;
}
AZStd::vector<AZStd::string> GetPossibleDepenencyPaths(const AZStd::string& originatingSourceFilePath, const AZStd::string& referencedSourceFilePath)
{
AZStd::vector<AZStd::string> results;
// Use the referencedSourceFilePath as a relative path starting at originatingSourceFilePath
AZStd::string combinedPath = originatingSourceFilePath;
AzFramework::StringFunc::Path::StripFullName(combinedPath);
AzFramework::StringFunc::Path::Join(combinedPath.c_str(), referencedSourceFilePath.c_str(), combinedPath);
results.push_back(combinedPath);
// Use the referencedSourceFilePath as a standard asset path
results.push_back(referencedSourceFilePath);
return results;
}
Outcome<Data::AssetId> MakeAssetId(const AZStd::string& sourcePath, uint32_t productSubId)
{
bool assetFound = false;
AZ::Data::AssetInfo sourceInfo;
AZStd::string watchFolder;
AzToolsFramework::AssetSystemRequestBus::BroadcastResult(assetFound, &AzToolsFramework::AssetSystem::AssetSystemRequest::GetSourceInfoBySourcePath, sourcePath.c_str(), sourceInfo, watchFolder);
if (!assetFound)
{
AZ_Error("AssetUtils", false, "Could not find asset [%s]", sourcePath.c_str());
return AZ::Failure();
}
else
{
return AZ::Success(AZ::Data::AssetId(sourceInfo.m_assetId.m_guid, productSubId));
}
}
Outcome<Data::AssetId> MakeAssetId(const AZStd::string& originatingSourcePath, const AZStd::string& referencedSourceFilePath, uint32_t productSubId)
{
AZStd::string resolvedPath = ResolvePathReference(originatingSourcePath, referencedSourceFilePath);
return MakeAssetId(resolvedPath, productSubId);
}
} // namespace AssetUtils
} // namespace RPI
} // namespace AZ