You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
517 lines
29 KiB
C++
517 lines
29 KiB
C++
/*
|
|
* Copyright (c) Contributors to the Open 3D Engine Project.
|
|
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <AzCore/std/containers/fixed_vector.h>
|
|
#include <AzCore/Math/Vector3.h>
|
|
#include <AzCore/std/algorithm.h>
|
|
#include <AzCore/std/smart_ptr/make_shared.h>
|
|
#include <AzCore/std/parallel/condition_variable.h>
|
|
#include <AzCore/std/parallel/shared_mutex.h>
|
|
#include <AzCore/std/containers/map.h>
|
|
#include <AzCore/std/containers/span.h>
|
|
#include <AzCore/Math/Color.h>
|
|
#include <AzCore/Math/Aabb.h>
|
|
|
|
#include <AzCore/Component/TickBus.h>
|
|
#include <AzCore/Jobs/JobManagerBus.h>
|
|
#include <AzCore/Jobs/JobFunction.h>
|
|
|
|
#include <AzFramework/Terrain/TerrainDataRequestBus.h>
|
|
#include <TerrainRaycast/TerrainRaycastContext.h>
|
|
#include <TerrainSystem/TerrainSystemBus.h>
|
|
|
|
namespace Terrain
|
|
{
|
|
struct TerrainLayerPriorityComparator
|
|
{
|
|
bool operator()(const AZ::EntityId& layer1id, const AZ::EntityId& layer2id) const;
|
|
};
|
|
|
|
class TerrainSystem
|
|
: public AzFramework::Terrain::TerrainDataRequestBus::Handler
|
|
, private Terrain::TerrainSystemServiceRequestBus::Handler
|
|
, private AZ::TickBus::Handler
|
|
{
|
|
public:
|
|
TerrainSystem();
|
|
~TerrainSystem();
|
|
|
|
///////////////////////////////////////////
|
|
// TerrainSystemServiceRequestBus::Handler Impl
|
|
void Activate() override;
|
|
void Deactivate() override;
|
|
|
|
void RegisterArea(AZ::EntityId areaId) override;
|
|
void UnregisterArea(AZ::EntityId areaId) override;
|
|
void RefreshArea(
|
|
AZ::EntityId areaId, AzFramework::Terrain::TerrainDataNotifications::TerrainDataChangedMask changeMask) override;
|
|
|
|
///////////////////////////////////////////
|
|
// TerrainDataRequestBus::Handler Impl
|
|
float GetTerrainHeightQueryResolution() const override;
|
|
void SetTerrainHeightQueryResolution(float queryResolution) override;
|
|
|
|
AZ::Aabb GetTerrainAabb() const override;
|
|
void SetTerrainAabb(const AZ::Aabb& worldBounds) override;
|
|
|
|
|
|
//! Returns terrains height in meters at location x,y.
|
|
//! @terrainExistsPtr: Can be nullptr. If != nullptr then, if there's no terrain at location x,y or location x,y is inside a terrain
|
|
//! HOLE then *terrainExistsPtr will become false,
|
|
//! otherwise *terrainExistsPtr will become true.
|
|
float GetHeight(const AZ::Vector3& position, Sampler sampler = Sampler::BILINEAR, bool* terrainExistsPtr = nullptr) const override;
|
|
float GetHeightFromVector2(const AZ::Vector2& position, Sampler sampler = Sampler::BILINEAR, bool* terrainExistsPtr = nullptr) const override;
|
|
float GetHeightFromFloats(float x, float y, Sampler sampler = Sampler::BILINEAR, bool* terrainExistsPtr = nullptr) const override;
|
|
|
|
//! Given an XY coordinate, return the max surface type and weight.
|
|
//! @terrainExists: Can be nullptr. If != nullptr then, if there's no terrain at location x,y or location x,y is inside a terrain
|
|
//! HOLE then *terrainExistsPtr will be set to false,
|
|
//! otherwise *terrainExistsPtr will be set to true.
|
|
AzFramework::SurfaceData::SurfaceTagWeight GetMaxSurfaceWeight(
|
|
const AZ::Vector3& position, Sampler sampleFilter = Sampler::BILINEAR, bool* terrainExistsPtr = nullptr) const override;
|
|
AzFramework::SurfaceData::SurfaceTagWeight GetMaxSurfaceWeightFromVector2(
|
|
const AZ::Vector2& inPosition, Sampler sampleFilter = Sampler::DEFAULT, bool* terrainExistsPtr = nullptr) const override;
|
|
AzFramework::SurfaceData::SurfaceTagWeight GetMaxSurfaceWeightFromFloats(
|
|
const float x, const float y, Sampler sampleFilter = Sampler::BILINEAR, bool* terrainExistsPtr = nullptr) const override;
|
|
|
|
void GetSurfaceWeights(
|
|
const AZ::Vector3& inPosition,
|
|
AzFramework::SurfaceData::SurfaceTagWeightList& outSurfaceWeights,
|
|
Sampler sampleFilter = Sampler::DEFAULT,
|
|
bool* terrainExistsPtr = nullptr) const override;
|
|
void GetSurfaceWeightsFromVector2(
|
|
const AZ::Vector2& inPosition,
|
|
AzFramework::SurfaceData::SurfaceTagWeightList& outSurfaceWeights,
|
|
Sampler sampleFilter = Sampler::DEFAULT,
|
|
bool* terrainExistsPtr = nullptr) const override;
|
|
void GetSurfaceWeightsFromFloats(
|
|
float x,
|
|
float y,
|
|
AzFramework::SurfaceData::SurfaceTagWeightList& outSurfaceWeights,
|
|
Sampler sampleFilter = Sampler::DEFAULT,
|
|
bool* terrainExistsPtr = nullptr) const override;
|
|
|
|
//! Convenience function for low level systems that can't do a reverse lookup from Crc to string. Everyone else should use
|
|
//! GetMaxSurfaceWeight or GetMaxSurfaceWeightFromFloats. Not available in the behavior context. Returns nullptr if the position is
|
|
//! inside a hole or outside of the terrain boundaries.
|
|
const char* GetMaxSurfaceName(
|
|
const AZ::Vector3& position, Sampler sampleFilter = Sampler::BILINEAR, bool* terrainExistsPtr = nullptr) const override;
|
|
|
|
//! Returns true if there's a hole at location x,y.
|
|
//! Also returns true if there's no terrain data at location x,y.
|
|
bool GetIsHole(const AZ::Vector3& position, Sampler sampleFilter = Sampler::BILINEAR) const override;
|
|
bool GetIsHoleFromVector2(const AZ::Vector2& position, Sampler sampleFilter = Sampler::BILINEAR) const override;
|
|
bool GetIsHoleFromFloats(float x, float y, Sampler sampleFilter = Sampler::BILINEAR) const override;
|
|
|
|
// Given an XY coordinate, return the surface normal.
|
|
//! @terrainExists: Can be nullptr. If != nullptr then, if there's no terrain at location x,y or location x,y is inside a terrain
|
|
//! HOLE then *terrainExistsPtr will be set to false,
|
|
//! otherwise *terrainExistsPtr will be set to true.
|
|
AZ::Vector3 GetNormal(
|
|
const AZ::Vector3& position, Sampler sampleFilter = Sampler::BILINEAR, bool* terrainExistsPtr = nullptr) const override;
|
|
AZ::Vector3 GetNormalFromVector2(
|
|
const AZ::Vector2& position, Sampler sampleFilter = Sampler::BILINEAR, bool* terrainExistsPtr = nullptr) const override;
|
|
AZ::Vector3 GetNormalFromFloats(
|
|
float x, float y, Sampler sampleFilter = Sampler::BILINEAR, bool* terrainExistsPtr = nullptr) const override;
|
|
|
|
void GetSurfacePoint(
|
|
const AZ::Vector3& inPosition,
|
|
AzFramework::SurfaceData::SurfacePoint& outSurfacePoint,
|
|
Sampler sampleFilter = Sampler::DEFAULT,
|
|
bool* terrainExistsPtr = nullptr) const override;
|
|
void GetSurfacePointFromVector2(
|
|
const AZ::Vector2& inPosition,
|
|
AzFramework::SurfaceData::SurfacePoint& outSurfacePoint,
|
|
Sampler sampleFilter = Sampler::DEFAULT,
|
|
bool* terrainExistsPtr = nullptr) const override;
|
|
void GetSurfacePointFromFloats(
|
|
float x,
|
|
float y,
|
|
AzFramework::SurfaceData::SurfacePoint& outSurfacePoint,
|
|
Sampler sampleFilter = Sampler::DEFAULT,
|
|
bool* terrainExistsPtr = nullptr) const override;
|
|
|
|
//! Given a list of XY coordinates, call the provided callback function with surface data corresponding to each
|
|
//! XY coordinate in the list.
|
|
virtual void ProcessHeightsFromList(const AZStd::span<const AZ::Vector3>& inPositions,
|
|
AzFramework::Terrain::SurfacePointListFillCallback perPositionCallback,
|
|
Sampler sampleFilter = Sampler::DEFAULT) const override;
|
|
virtual void ProcessNormalsFromList(const AZStd::span<const AZ::Vector3>& inPositions,
|
|
AzFramework::Terrain::SurfacePointListFillCallback perPositionCallback,
|
|
Sampler sampleFilter = Sampler::DEFAULT) const override;
|
|
virtual void ProcessSurfaceWeightsFromList(const AZStd::span<const AZ::Vector3>& inPositions,
|
|
AzFramework::Terrain::SurfacePointListFillCallback perPositionCallback,
|
|
Sampler sampleFilter = Sampler::DEFAULT) const override;
|
|
virtual void ProcessSurfacePointsFromList(const AZStd::span<const AZ::Vector3>& inPositions,
|
|
AzFramework::Terrain::SurfacePointListFillCallback perPositionCallback,
|
|
Sampler sampleFilter = Sampler::DEFAULT) const override;
|
|
virtual void ProcessHeightsFromListOfVector2(const AZStd::span<const AZ::Vector2>& inPositions,
|
|
AzFramework::Terrain::SurfacePointListFillCallback perPositionCallback,
|
|
Sampler sampleFilter = Sampler::DEFAULT) const override;
|
|
virtual void ProcessNormalsFromListOfVector2(const AZStd::span<const AZ::Vector2>& inPositions,
|
|
AzFramework::Terrain::SurfacePointListFillCallback perPositionCallback,
|
|
Sampler sampleFilter = Sampler::DEFAULT) const override;
|
|
virtual void ProcessSurfaceWeightsFromListOfVector2(const AZStd::span<const AZ::Vector2>& inPositions,
|
|
AzFramework::Terrain::SurfacePointListFillCallback perPositionCallback,
|
|
Sampler sampleFilter = Sampler::DEFAULT) const override;
|
|
virtual void ProcessSurfacePointsFromListOfVector2(const AZStd::span<const AZ::Vector2>& inPositions,
|
|
AzFramework::Terrain::SurfacePointListFillCallback perPositionCallback,
|
|
Sampler sampleFilter = Sampler::DEFAULT) const override;
|
|
|
|
//! Returns the number of samples for a given region and step size. The first and second
|
|
//! elements of the pair correspond to the X and Y sample counts respectively.
|
|
virtual AZStd::pair<size_t, size_t> GetNumSamplesFromRegion(const AZ::Aabb& inRegion,
|
|
const AZ::Vector2& stepSize) const override;
|
|
|
|
//! Given a region(aabb) and a step size, call the provided callback function with surface data corresponding to the
|
|
//! coordinates in the region.
|
|
virtual void ProcessHeightsFromRegion(const AZ::Aabb& inRegion,
|
|
const AZ::Vector2& stepSize,
|
|
AzFramework::Terrain::SurfacePointRegionFillCallback perPositionCallback,
|
|
Sampler sampleFilter = Sampler::DEFAULT) const override;
|
|
virtual void ProcessNormalsFromRegion(const AZ::Aabb& inRegion,
|
|
const AZ::Vector2& stepSize,
|
|
AzFramework::Terrain::SurfacePointRegionFillCallback perPositionCallback,
|
|
Sampler sampleFilter = Sampler::DEFAULT) const override;
|
|
virtual void ProcessSurfaceWeightsFromRegion(const AZ::Aabb& inRegion,
|
|
const AZ::Vector2& stepSize,
|
|
AzFramework::Terrain::SurfacePointRegionFillCallback perPositionCallback,
|
|
Sampler sampleFilter = Sampler::DEFAULT) const override;
|
|
virtual void ProcessSurfacePointsFromRegion(const AZ::Aabb& inRegion,
|
|
const AZ::Vector2& stepSize,
|
|
AzFramework::Terrain::SurfacePointRegionFillCallback perPositionCallback,
|
|
Sampler sampleFilter = Sampler::DEFAULT) const override;
|
|
|
|
AzFramework::EntityContextId GetTerrainRaycastEntityContextId() const override;
|
|
AzFramework::RenderGeometry::RayResult GetClosestIntersection(
|
|
const AzFramework::RenderGeometry::RayRequest& ray) const override;
|
|
|
|
AZStd::shared_ptr<TerrainJobContext> ProcessHeightsFromListAsync(
|
|
const AZStd::span<const AZ::Vector3>& inPositions,
|
|
AzFramework::Terrain::SurfacePointListFillCallback perPositionCallback,
|
|
Sampler sampleFilter = Sampler::DEFAULT,
|
|
AZStd::shared_ptr<ProcessAsyncParams> params = nullptr) const override;
|
|
AZStd::shared_ptr<TerrainJobContext> ProcessNormalsFromListAsync(
|
|
const AZStd::span<const AZ::Vector3>& inPositions,
|
|
AzFramework::Terrain::SurfacePointListFillCallback perPositionCallback,
|
|
Sampler sampleFilter = Sampler::DEFAULT,
|
|
AZStd::shared_ptr<ProcessAsyncParams> params = nullptr) const override;
|
|
AZStd::shared_ptr<TerrainJobContext> ProcessSurfaceWeightsFromListAsync(
|
|
const AZStd::span<const AZ::Vector3>& inPositions,
|
|
AzFramework::Terrain::SurfacePointListFillCallback perPositionCallback,
|
|
Sampler sampleFilter = Sampler::DEFAULT,
|
|
AZStd::shared_ptr<ProcessAsyncParams> params = nullptr) const override;
|
|
AZStd::shared_ptr<TerrainJobContext> ProcessSurfacePointsFromListAsync(
|
|
const AZStd::span<const AZ::Vector3>& inPositions,
|
|
AzFramework::Terrain::SurfacePointListFillCallback perPositionCallback,
|
|
Sampler sampleFilter = Sampler::DEFAULT,
|
|
AZStd::shared_ptr<ProcessAsyncParams> params = nullptr) const override;
|
|
AZStd::shared_ptr<TerrainJobContext> ProcessHeightsFromListOfVector2Async(
|
|
const AZStd::span<const AZ::Vector2>& inPositions,
|
|
AzFramework::Terrain::SurfacePointListFillCallback perPositionCallback,
|
|
Sampler sampleFilter = Sampler::DEFAULT,
|
|
AZStd::shared_ptr<ProcessAsyncParams> params = nullptr) const override;
|
|
AZStd::shared_ptr<TerrainJobContext> ProcessNormalsFromListOfVector2Async(
|
|
const AZStd::span<const AZ::Vector2>& inPositions,
|
|
AzFramework::Terrain::SurfacePointListFillCallback perPositionCallback,
|
|
Sampler sampleFilter = Sampler::DEFAULT,
|
|
AZStd::shared_ptr<ProcessAsyncParams> params = nullptr) const override;
|
|
AZStd::shared_ptr<TerrainJobContext> ProcessSurfaceWeightsFromListOfVector2Async(
|
|
const AZStd::span<const AZ::Vector2>& inPositions,
|
|
AzFramework::Terrain::SurfacePointListFillCallback perPositionCallback,
|
|
Sampler sampleFilter = Sampler::DEFAULT,
|
|
AZStd::shared_ptr<ProcessAsyncParams> params = nullptr) const override;
|
|
AZStd::shared_ptr<TerrainJobContext> ProcessSurfacePointsFromListOfVector2Async(
|
|
const AZStd::span<const AZ::Vector2>& inPositions,
|
|
AzFramework::Terrain::SurfacePointListFillCallback perPositionCallback,
|
|
Sampler sampleFilter = Sampler::DEFAULT,
|
|
AZStd::shared_ptr<ProcessAsyncParams> params = nullptr) const override;
|
|
AZStd::shared_ptr<TerrainJobContext> ProcessHeightsFromRegionAsync(
|
|
const AZ::Aabb& inRegion,
|
|
const AZ::Vector2& stepSize,
|
|
AzFramework::Terrain::SurfacePointRegionFillCallback perPositionCallback,
|
|
Sampler sampleFilter = Sampler::DEFAULT,
|
|
AZStd::shared_ptr<ProcessAsyncParams> params = nullptr) const override;
|
|
AZStd::shared_ptr<TerrainJobContext> ProcessNormalsFromRegionAsync(
|
|
const AZ::Aabb& inRegion,
|
|
const AZ::Vector2& stepSize,
|
|
AzFramework::Terrain::SurfacePointRegionFillCallback perPositionCallback,
|
|
Sampler sampleFilter = Sampler::DEFAULT,
|
|
AZStd::shared_ptr<ProcessAsyncParams> params = nullptr) const override;
|
|
AZStd::shared_ptr<TerrainJobContext> ProcessSurfaceWeightsFromRegionAsync(
|
|
const AZ::Aabb& inRegion,
|
|
const AZ::Vector2& stepSize,
|
|
AzFramework::Terrain::SurfacePointRegionFillCallback perPositionCallback,
|
|
Sampler sampleFilter = Sampler::DEFAULT,
|
|
AZStd::shared_ptr<ProcessAsyncParams> params = nullptr) const override;
|
|
AZStd::shared_ptr<TerrainJobContext> ProcessSurfacePointsFromRegionAsync(
|
|
const AZ::Aabb& inRegion,
|
|
const AZ::Vector2& stepSize,
|
|
AzFramework::Terrain::SurfacePointRegionFillCallback perPositionCallback,
|
|
Sampler sampleFilter = Sampler::DEFAULT,
|
|
AZStd::shared_ptr<ProcessAsyncParams> params = nullptr) const override;
|
|
|
|
private:
|
|
template<typename SynchronousFunctionType, typename VectorType>
|
|
AZStd::shared_ptr<TerrainJobContext> ProcessFromListAsync(
|
|
SynchronousFunctionType synchronousFunction,
|
|
const AZStd::span<const VectorType>& inPositions,
|
|
AzFramework::Terrain::SurfacePointListFillCallback perPositionCallback,
|
|
Sampler sampleFilter = Sampler::DEFAULT,
|
|
AZStd::shared_ptr<ProcessAsyncParams> params = nullptr) const;
|
|
|
|
template<typename SynchronousFunctionType>
|
|
AZStd::shared_ptr<TerrainJobContext> ProcessFromRegionAsync(
|
|
SynchronousFunctionType synchronousFunction,
|
|
const AZ::Aabb& inRegion,
|
|
const AZ::Vector2& stepSize,
|
|
AzFramework::Terrain::SurfacePointRegionFillCallback perPositionCallback,
|
|
Sampler sampleFilter = Sampler::DEFAULT,
|
|
AZStd::shared_ptr<ProcessAsyncParams> params = nullptr) const;
|
|
|
|
void ClampPosition(float x, float y, AZ::Vector2& outPosition, AZ::Vector2& normalizedDelta) const;
|
|
bool InWorldBounds(float x, float y) const;
|
|
|
|
AZ::EntityId FindBestAreaEntityAtPosition(float x, float y, AZ::Aabb& bounds) const;
|
|
void GetOrderedSurfaceWeights(
|
|
const float x,
|
|
const float y,
|
|
Sampler sampler,
|
|
AzFramework::SurfaceData::SurfaceTagWeightList& outSurfaceWeights,
|
|
bool* terrainExistsPtr) const;
|
|
float GetHeightSynchronous(float x, float y, Sampler sampler, bool* terrainExistsPtr) const;
|
|
float GetTerrainAreaHeight(float x, float y, bool& terrainExists) const;
|
|
AZ::Vector3 GetNormalSynchronous(float x, float y, Sampler sampler, bool* terrainExistsPtr) const;
|
|
|
|
typedef AZStd::function<void(
|
|
const AZStd::span<const AZ::Vector3> inPositions,
|
|
AZStd::span<AZ::Vector3> outPositions,
|
|
AZStd::span<bool> outTerrainExists,
|
|
AZStd::span<AzFramework::SurfaceData::SurfaceTagWeightList> outSurfaceWeights,
|
|
AZ::EntityId areaId)> BulkQueriesCallback;
|
|
|
|
void GetHeightsSynchronous(
|
|
const AZStd::span<const AZ::Vector3>& inPositions,
|
|
Sampler sampler, AZStd::span<float> heights,
|
|
AZStd::span<bool> terrainExists) const;
|
|
void GetNormalsSynchronous(
|
|
const AZStd::span<const AZ::Vector3>& inPositions,
|
|
Sampler sampler, AZStd::span<AZ::Vector3> normals,
|
|
AZStd::span<bool> terrainExists) const;
|
|
void GetOrderedSurfaceWeightsFromList(
|
|
const AZStd::span<const AZ::Vector3>& inPositions, Sampler sampler,
|
|
AZStd::span<AzFramework::SurfaceData::SurfaceTagWeightList> outSurfaceWeightsList,
|
|
AZStd::span<bool> terrainExists) const;
|
|
void MakeBulkQueries(
|
|
const AZStd::span<const AZ::Vector3> inPositions,
|
|
AZStd::span<AZ::Vector3> outPositions,
|
|
AZStd::span<bool> outTerrainExists,
|
|
AZStd::span<AzFramework::SurfaceData::SurfaceTagWeightList> outSurfaceWieghts,
|
|
BulkQueriesCallback queryCallback) const;
|
|
void GenerateQueryPositions(const AZStd::span<const AZ::Vector3>& inPositions,
|
|
AZStd::vector<AZ::Vector3>& outPositions,
|
|
Sampler sampler) const;
|
|
AZStd::vector<AZ::Vector3> GenerateInputPositionsFromRegion(
|
|
const AZ::Aabb& inRegion,
|
|
const AZ::Vector2& stepSize) const;
|
|
|
|
// AZ::TickBus::Handler overrides ...
|
|
void OnTick(float deltaTime, AZ::ScriptTimePoint time) override;
|
|
|
|
struct TerrainSystemSettings
|
|
{
|
|
AZ::Aabb m_worldBounds;
|
|
float m_heightQueryResolution{ 1.0f };
|
|
bool m_systemActive{ false };
|
|
};
|
|
|
|
TerrainSystemSettings m_currentSettings;
|
|
TerrainSystemSettings m_requestedSettings;
|
|
|
|
bool m_terrainSettingsDirty = true;
|
|
bool m_terrainHeightDirty = false;
|
|
bool m_terrainSurfacesDirty = false;
|
|
AZ::Aabb m_dirtyRegion;
|
|
|
|
// Cached data for each terrain area to use when looking up terrain data.
|
|
struct TerrainAreaData
|
|
{
|
|
AZ::Aabb m_areaBounds{ AZ::Aabb::CreateNull() };
|
|
bool m_useGroundPlane{ false };
|
|
};
|
|
|
|
mutable AZStd::shared_mutex m_areaMutex;
|
|
AZStd::map<AZ::EntityId, TerrainAreaData, TerrainLayerPriorityComparator> m_registeredAreas;
|
|
|
|
mutable TerrainRaycastContext m_terrainRaycastContext;
|
|
|
|
AZ::JobManager* m_terrainJobManager = nullptr;
|
|
mutable AZStd::mutex m_activeTerrainJobContextMutex;
|
|
mutable AZStd::condition_variable m_activeTerrainJobContextMutexConditionVariable;
|
|
mutable AZStd::deque<AZStd::shared_ptr<TerrainJobContext>> m_activeTerrainJobContexts;
|
|
};
|
|
|
|
template<typename SynchronousFunctionType, typename VectorType>
|
|
inline AZStd::shared_ptr<AzFramework::Terrain::TerrainDataRequests::TerrainJobContext> TerrainSystem::ProcessFromListAsync(
|
|
SynchronousFunctionType synchronousFunction,
|
|
const AZStd::span<const VectorType>& inPositions,
|
|
AzFramework::Terrain::SurfacePointListFillCallback perPositionCallback,
|
|
Sampler sampleFilter,
|
|
AZStd::shared_ptr<ProcessAsyncParams> params) const
|
|
{
|
|
// Determine the number of jobs to split the work into based on:
|
|
// 1. The number of available worker threads.
|
|
// 2. The desired number of jobs as passed in.
|
|
// 3. The number of positions being processed.
|
|
const int32_t numWorkerThreads = m_terrainJobManager->GetNumWorkerThreads();
|
|
const int32_t numJobsDesired = params ? params->m_desiredNumberOfJobs : ProcessAsyncParams::NumJobsDefault;
|
|
const int32_t numJobsMax = (numJobsDesired > 0) ? AZStd::min(numWorkerThreads, numJobsDesired) : numWorkerThreads;
|
|
const int32_t numPositionsToProcess = static_cast<int32_t>(inPositions.size());
|
|
const int32_t minPositionsPerJob = params && (params->m_desiredNumberOfJobs > 0) ? params->m_desiredNumberOfJobs : ProcessAsyncParams::MinPositionsPerJobDefault;
|
|
const int32_t numJobs = AZStd::min(numJobsMax, numPositionsToProcess / minPositionsPerJob);
|
|
if (numJobs <= 0)
|
|
{
|
|
AZ_Warning("TerrainSystem", false, "No positions to process.");
|
|
return nullptr;
|
|
}
|
|
|
|
// Create a terrain job context, track it, and split the work across multiple jobs.
|
|
AZStd::shared_ptr<TerrainJobContext> jobContext = AZStd::make_shared<TerrainJobContext>(*m_terrainJobManager, numJobs);
|
|
{
|
|
AZStd::unique_lock<AZStd::mutex> lock(m_activeTerrainJobContextMutex);
|
|
m_activeTerrainJobContexts.push_back(jobContext);
|
|
}
|
|
const int32_t numPositionsPerJob = numPositionsToProcess / numJobs;
|
|
for (int32_t i = 0; i < numJobs; ++i)
|
|
{
|
|
// If the number of positions can't be divided evenly by the number of jobs,
|
|
// ensure we still process the remaining positions along with the final job.
|
|
const size_t subSpanOffset = i * numPositionsPerJob;
|
|
const size_t subSpanCount = (i < numJobs - 1) ? numPositionsPerJob : AZStd::dynamic_extent;
|
|
|
|
// Define the job function using the sub span of positions to process.
|
|
const AZStd::span<const VectorType>& positionsToProcess = inPositions.subspan(subSpanOffset, subSpanCount);
|
|
auto jobFunction = [this, synchronousFunction, positionsToProcess, perPositionCallback, sampleFilter, jobContext, params]()
|
|
{
|
|
// Process the sub span of positions, unless the associated job context has been cancelled.
|
|
if (!jobContext->IsCancelled())
|
|
{
|
|
synchronousFunction(positionsToProcess, perPositionCallback, sampleFilter);
|
|
}
|
|
|
|
// Decrement the number of completions remaining, invoke the completion callback if this happens
|
|
// to be the final job completed, and remove this TerrainJobContext from the list of active ones.
|
|
const bool wasLastJobCompleted = jobContext->OnJobCompleted();
|
|
if (wasLastJobCompleted)
|
|
{
|
|
if (params && params->m_completionCallback)
|
|
{
|
|
params->m_completionCallback(jobContext);
|
|
}
|
|
|
|
{
|
|
AZStd::unique_lock<AZStd::mutex> lock(m_activeTerrainJobContextMutex);
|
|
m_activeTerrainJobContexts.erase(AZStd::find(m_activeTerrainJobContexts.begin(),
|
|
m_activeTerrainJobContexts.end(),
|
|
jobContext));
|
|
m_activeTerrainJobContextMutexConditionVariable.notify_one();
|
|
}
|
|
}
|
|
};
|
|
|
|
// Create the job and start it immediately.
|
|
AZ::Job* processJob = AZ::CreateJobFunction(jobFunction, true, jobContext.get());
|
|
processJob->Start();
|
|
}
|
|
|
|
return jobContext;
|
|
}
|
|
|
|
template<typename SynchronousFunctionType>
|
|
inline AZStd::shared_ptr<AzFramework::Terrain::TerrainDataRequests::TerrainJobContext> TerrainSystem::ProcessFromRegionAsync(
|
|
SynchronousFunctionType synchronousFunction,
|
|
const AZ::Aabb& inRegion,
|
|
const AZ::Vector2& stepSize,
|
|
AzFramework::Terrain::SurfacePointRegionFillCallback perPositionCallback,
|
|
Sampler sampleFilter,
|
|
AZStd::shared_ptr<ProcessAsyncParams> params) const
|
|
{
|
|
// ToDo: Determine the number of jobs to split the work into based on:
|
|
// 1. The number of available worker threads.
|
|
// 2. The desired number of jobs as passed in.
|
|
// 3. The size of the area being processed.
|
|
//
|
|
// Note: We are currently restricting the number of worker threads to one
|
|
// because splitting the work over multiple threads causes contention when
|
|
// locking various mutexes, resulting in slower overall wall time for async
|
|
// requests split over multiple threads vs one where all the work is done on
|
|
// a single thread. The latter is still preferable over a regular synchronous
|
|
// call because it is just as quick and prevents the main thread from blocking.
|
|
// Once the mutex contention issues have been addressed, we should come up with
|
|
// an algorithm to break up 'inRegion' into sub-regions (or lists of positions?)
|
|
// so that async calls automatically split the work between available job manager
|
|
// worker threads, unless the ProcessAsyncParams specifiy a desired number of jobs.
|
|
const int32_t numWorkerThreads = m_terrainJobManager->GetNumWorkerThreads();
|
|
const int32_t numJobsDesired = params ? params->m_desiredNumberOfJobs : ProcessAsyncParams::NumJobsDefault;
|
|
int32_t numJobs = (numJobsDesired > 0) ? AZStd::min(numWorkerThreads, numJobsDesired) : numWorkerThreads;
|
|
if (numJobs != 1)
|
|
{
|
|
// Temp until we figure out how to break up the region.
|
|
AZ_Warning("TerrainSystem", false, "We don't yet support breaking up regions.");
|
|
numJobs = 1;
|
|
}
|
|
|
|
// Create a terrain job context and split the work across multiple jobs.
|
|
AZStd::shared_ptr<TerrainJobContext> jobContext = AZStd::make_shared<TerrainJobContext>(*m_terrainJobManager, numJobs);
|
|
{
|
|
AZStd::unique_lock<AZStd::mutex> lock(m_activeTerrainJobContextMutex);
|
|
m_activeTerrainJobContexts.push_back(jobContext);
|
|
}
|
|
for (int32_t i = 0; i < numJobs; ++i)
|
|
{
|
|
// Define the job function using the sub region of positions to process.
|
|
const AZ::Aabb& subRegion = inRegion; // ToDo: Figure out how to break up the region.
|
|
auto jobFunction = [this, synchronousFunction, subRegion, stepSize, perPositionCallback, sampleFilter, jobContext, params]()
|
|
{
|
|
// Process the sub region of positions, unless the associated job context has been cancelled.
|
|
if (!jobContext->IsCancelled())
|
|
{
|
|
synchronousFunction(subRegion, stepSize, perPositionCallback, sampleFilter);
|
|
}
|
|
|
|
// Decrement the number of completions remaining, invoke the completion callback if this happens
|
|
// to be the final job completed, and remove this TerrainJobContext from the list of active ones.
|
|
const bool wasLastJobCompleted = jobContext->OnJobCompleted();
|
|
if (wasLastJobCompleted)
|
|
{
|
|
if (params && params->m_completionCallback)
|
|
{
|
|
params->m_completionCallback(jobContext);
|
|
}
|
|
|
|
{
|
|
AZStd::unique_lock<AZStd::mutex> lock(m_activeTerrainJobContextMutex);
|
|
m_activeTerrainJobContexts.erase(AZStd::find(m_activeTerrainJobContexts.begin(),
|
|
m_activeTerrainJobContexts.end(),
|
|
jobContext));
|
|
m_activeTerrainJobContextMutexConditionVariable.notify_one();
|
|
}
|
|
}
|
|
};
|
|
|
|
// Create the job and start it immediately.
|
|
AZ::Job* processJob = AZ::CreateJobFunction(jobFunction, true, jobContext.get());
|
|
processJob->Start();
|
|
}
|
|
|
|
return jobContext;
|
|
}
|
|
} // namespace Terrain
|