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86 lines
2.5 KiB
C++
86 lines
2.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/Component.h>
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namespace LmbrCentral
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{
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template<typename, typename>
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class EditorWrappedComponentBase;
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}
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namespace AZ::RPI
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{
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class Scene;
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}
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namespace Terrain
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{
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class TerrainFeatureProcessor;
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struct TerrainWorldRendererConfig final
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: public AZ::ComponentConfig
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{
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AZ_CLASS_ALLOCATOR(TerrainWorldRendererConfig, AZ::SystemAllocator, 0);
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AZ_RTTI(TerrainWorldRendererConfig, "{08C5863C-092D-4A69-8226-4978E4F6E343}", AZ::ComponentConfig);
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static void Reflect(AZ::ReflectContext* context);
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enum class WorldSize : uint8_t
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{
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Unknown,
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_512Meters,
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_1024Meters,
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_2048Meters,
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_4096Meters,
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_8192Meters,
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_16384Meters,
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WorldSizeCount,
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};
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WorldSize m_worldSize = WorldSize::_1024Meters;
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};
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class TerrainWorldRendererComponent
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: public AZ::Component
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{
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public:
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template<typename, typename>
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friend class LmbrCentral::EditorWrappedComponentBase;
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AZ_COMPONENT(TerrainWorldRendererComponent, "{3B0DB71E-5944-437C-8C88-70F8B405BFC7}");
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& services);
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static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& services);
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static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& services);
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static void Reflect(AZ::ReflectContext* context);
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TerrainWorldRendererComponent(const TerrainWorldRendererConfig& configuration);
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TerrainWorldRendererComponent() = default;
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~TerrainWorldRendererComponent() override;
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//////////////////////////////////////////////////////////////////////////
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// AZ::Component interface implementation
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void Activate() override;
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void Deactivate() override;
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bool ReadInConfig(const AZ::ComponentConfig* baseConfig) override;
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bool WriteOutConfig(AZ::ComponentConfig* outBaseConfig) const override;
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protected:
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AZ::RPI::Scene* GetScene() const;
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private:
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TerrainWorldRendererConfig m_configuration;
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bool m_terrainRendererActive{ false };
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TerrainFeatureProcessor* m_terrainFeatureProcessor{ nullptr };
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};
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}
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