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48 lines
1.6 KiB
C++
48 lines
1.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Component/Component.h>
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#include <Atom/RPI.Public/Pass/PassSystemInterface.h>
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namespace Terrain
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{
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class TerrainSystem;
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class TerrainSystemComponent
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: public AZ::Component
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{
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public:
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AZ_COMPONENT(TerrainSystemComponent, "{CD5A517E-3BD8-49AE-8F9B-33C6FC47EC67}");
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static void Reflect(AZ::ReflectContext* context);
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
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static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
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static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
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static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
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protected:
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////////////////////////////////////////////////////////////////////////
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// AZ::Component interface implementation
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void Init() override;
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void Activate() override;
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void Deactivate() override;
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////////////////////////////////////////////////////////////////////////
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TerrainSystem* m_terrainSystem{ nullptr };
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private:
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//! Used for loading the pass templates of the terrain gem.
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AZ::RPI::PassSystemInterface::OnReadyLoadTemplatesEvent::Handler m_loadTemplatesHandler;
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void LoadPassTemplateMappings();
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};
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}
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