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o3de/Gems/LyShine/Code/Source/UiScrollBoxComponent.h

282 lines
12 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include "UiInteractableComponent.h"
#include <LyShine/Bus/UiScrollBoxBus.h>
#include <LyShine/Bus/UiScrollableBus.h>
#include <LyShine/Bus/UiInitializationBus.h>
#include <LyShine/Bus/UiInteractableBus.h>
#include <LyShine/Bus/UiScrollerBus.h>
#include <LyShine/Bus/UiTransform2dBus.h>
#include <LyShine/Bus/UiTransformBus.h>
#include <LyShine/UiComponentTypes.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Math/Vector3.h>
#include <LmbrCentral/Rendering/MaterialAsset.h>
#include "UiNavigationHelpers.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
class UiScrollBoxComponent
: public UiInteractableComponent
, public UiScrollBoxBus::Handler
, public UiScrollableBus::Handler
, public UiInitializationBus::Handler
, public UiScrollerToScrollableNotificationBus::MultiHandler
, public UiTransformChangeNotificationBus::MultiHandler
{
public: // member functions
AZ_COMPONENT(UiScrollBoxComponent, LyShine::UiScrollBoxComponentUuid, AZ::Component);
UiScrollBoxComponent();
~UiScrollBoxComponent() override;
// UiScrollBoxInterface
AZ::Vector2 GetScrollOffset() override;
void SetScrollOffset(AZ::Vector2 scrollOffset) override;
AZ::Vector2 GetNormalizedScrollValue() override;
void ChangeContentSizeAndScrollOffset(AZ::Vector2 contentSize, AZ::Vector2 scrollOffset) override;
bool HasHorizontalContentToScroll() override;
bool HasVerticalContentToScroll() override;
virtual bool GetIsHorizontalScrollingEnabled() override;
virtual void SetIsHorizontalScrollingEnabled(bool isEnabled) override;
virtual bool GetIsVerticalScrollingEnabled() override;
virtual void SetIsVerticalScrollingEnabled(bool isEnabled) override;
virtual bool GetIsScrollingConstrained() override;
virtual void SetIsScrollingConstrained(bool isConstrained) override;
virtual SnapMode GetSnapMode() override;
virtual void SetSnapMode(SnapMode snapMode) override;
virtual AZ::Vector2 GetSnapGrid() override;
virtual void SetSnapGrid(AZ::Vector2 snapGrid) override;
virtual ScrollBarVisibility GetHorizontalScrollBarVisibility() override;
virtual void SetHorizontalScrollBarVisibility(ScrollBarVisibility visibility) override;
virtual ScrollBarVisibility GetVerticalScrollBarVisibility() override;
virtual void SetVerticalScrollBarVisibility(ScrollBarVisibility visibility) override;
ScrollOffsetChangeCallback GetScrollOffsetChangingCallback() override;
void SetScrollOffsetChangingCallback(ScrollOffsetChangeCallback onChange) override;
const LyShine::ActionName& GetScrollOffsetChangingActionName() override;
void SetScrollOffsetChangingActionName(const LyShine::ActionName& actionName) override;
ScrollOffsetChangeCallback GetScrollOffsetChangedCallback() override;
void SetScrollOffsetChangedCallback(ScrollOffsetChangeCallback onChange) override;
const LyShine::ActionName& GetScrollOffsetChangedActionName() override;
void SetScrollOffsetChangedActionName(const LyShine::ActionName& actionName) override;
void SetContentEntity(AZ::EntityId entityId) override;
AZ::EntityId GetContentEntity() override;
void SetHorizontalScrollBarEntity(AZ::EntityId entityId) override;
AZ::EntityId GetHorizontalScrollBarEntity() override;
void SetVerticalScrollBarEntity(AZ::EntityId entityId) override;
AZ::EntityId GetVerticalScrollBarEntity() override;
AZ::EntityId FindClosestContentChildElement() override;
AZ::EntityId FindNextContentChildElement(UiNavigationHelpers::Command command);
// ~UiScrollBoxInterface
// UiScrollableInterface
bool GetScrollableParentToContentRatio(AZ::Vector2& ratioOut) override;
// ~UiScrollableInterface
// UiScrollerToScrollableNotifications
void OnValueChangingByScroller(float value) override;
void OnValueChangedByScroller(float value) override;
// ~UiScrollerToScrollableNotifications
// UiInitializationInterface
void InGamePostActivate() override;
// ~UiInitializationInterface
// UiInteractableInterface
bool HandlePressed(AZ::Vector2 point, bool& shouldStayActive) override;
bool HandleReleased(AZ::Vector2 point) override;
bool HandleEnterPressed(bool& shouldStayActive) override;
bool HandleAutoActivation() override;
bool HandleKeyInputBegan(const AzFramework::InputChannel::Snapshot& inputSnapshot, AzFramework::ModifierKeyMask activeModifierKeys) override;
void InputPositionUpdate(AZ::Vector2 point) override;
bool DoesSupportDragHandOff(AZ::Vector2 startPoint) override;
bool OfferDragHandOff(AZ::EntityId currentActiveInteractable, AZ::Vector2 startPoint, AZ::Vector2 currentPoint, float dragThreshold) override;
void LostActiveStatus() override;
void HandleDescendantReceivedHoverByNavigation(AZ::EntityId descendantEntityId) override;
// ~UiInteractableInterface
// UiTransformChangeNotification
void OnCanvasSpaceRectChanged(AZ::EntityId entityId, const UiTransformInterface::Rect& oldRect, const UiTransformInterface::Rect& newRect) override;
// ~UiTransformChangeNotification
protected: // member functions
// AZ::Component
void Activate() override;
void Deactivate() override;
// ~AZ::Component
// UiInteractableComponent
bool IsAutoActivationSupported() override;
// ~UiInteractableComponent
UiInteractableStatesInterface::State ComputeInteractableState() override;
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
{
provided.push_back(AZ_CRC("UiInteractableService", 0x1d474c98));
provided.push_back(AZ_CRC("UiNavigationService"));
provided.push_back(AZ_CRC("UiStateActionsService"));
provided.push_back(AZ_CRC("UiScrollBoxService", 0xfdafc904));
}
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
{
incompatible.push_back(AZ_CRC("UiInteractableService", 0x1d474c98));
incompatible.push_back(AZ_CRC("UiNavigationService"));
incompatible.push_back(AZ_CRC("UiStateActionsService"));
}
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
{
required.push_back(AZ_CRC("UiElementService", 0x3dca7ad4));
required.push_back(AZ_CRC("UiTransformService", 0x3a838e34));
}
static void Reflect(AZ::ReflectContext* context);
private: // types
using EntityComboBoxVec = AZStd::vector< AZStd::pair< AZ::EntityId, AZStd::string > >;
private: // member functions
AZ_DISABLE_COPY_MOVE(UiScrollBoxComponent);
//! Methods used for controlling the Edit Context (the properties pane)
EntityComboBoxVec PopulateChildEntityList();
EntityComboBoxVec PopulateHScrollBarEntityList();
EntityComboBoxVec PopulateVScrollBarEntityList();
EntityComboBoxVec PopulateScrollBarEntityList(UiScrollerInterface::Orientation orientation);
bool IsSnapToGrid() const;
//! Given a proposed scroll offset, adjust it so that the area outside
//! the content rectangle cannot be seen in its parent rectangle.
//! I.e. prevent scrolling beyond the edges of the content
AZ::Vector2 ConstrainOffset(AZ::Vector2 proposedOffset, AZ::Entity* contentParentEntity);
//! Snap m_scrollOffset according to the snap mode
bool DoSnap();
//! Compute the offset from the content anchors to the child's pivot
//! using the current scroll offset
AZ::Vector2 ComputeCurrentOffsetToChild(AZ::EntityId child);
//! Compute the offset of the current scroll offset from the closet
//! snap grid point
AZ::Vector2 ComputeCurrentOffsetFromGrid();
//! Helper function to return the position of the content element's
//! anchors in canvas space. The scroll offset is always relative to this
//! point.
AZ::Vector2 ComputeContentAnchorCenterInCanvasSpace() const;
//! Helper function to calculate how far a float value is from a grid
float ComputeOffsetOfValueFromGrid(float value, float gridStep);
//! Get the drag distance along valid axes
float GetValidDragDistanceInPixels(AZ::Vector2 startPoint, AZ::Vector2 endPoint);
//! Given the latest input point, potentially initiate a drag or hand one off to a parent
void CheckForDragOrHandOffToParent(AZ::Vector2 point);
//! Set scroll offset value and update content's offsets
void DoSetScrollOffset(AZ::Vector2 scrollOffset);
//! Notify listeners, callbacks and canvas actions of a scroll offset and value change
void DoChangedActions();
void DoChangingActions();
//! Notify scrollers that the scrollable caused the scroll value to change. Sends value (0 - 1)
void NotifyScrollersOnValueChanged();
void NotifyScrollersOnValueChanging();
//! Notify listeners of a scroll value change. Sends value (0 - 1)
void NotifyListenersOnScrollValueChanged();
void NotifyListenersOnScrollValueChanging();
//! Notify listeners of a scroll offset change. Sends new scroll offset
void NotifyListenersOnScrollOffsetChanged();
void NotifyListenersOnScrollOffsetChanging();
//! Get the axis aligned rect of the content element
UiTransformInterface::Rect GetAxisAlignedContentRect();
//! Helper functions to convert between scroller and scrollable values
bool ScrollOffsetToNormalizedScrollValue(AZ::Vector2 scrollOffset, AZ::Vector2& normalizedScrollValueOut);
bool NormalizedScrollValueToScrollOffset(UiScrollerInterface::Orientation orientation, float normalizedScrollValue, float& scrollOffsetOut);
bool ScrollerValueToScrollOffsets(AZ::EntityId scroller, float scrollerValue, AZ::Vector2& scrollOffsetsOut);
//! Check which side the scrollbar is on
bool IsVerticalScrollBarOnRight();
bool IsHorizontalScrollBarOnBottom();
// Set scrollbar visibility based on whether there is scrollable content
void UpdateScrollBarVisiblity();
// Set scrollbar anchors and offsets based on the other scrollbar's visibility
void UpdateScrollBarAnchorsAndOffsets();
// Set content parent (viewport) offsets based on scrollbar visibility. The content's parent (the viewport)
// is shrunk when scrollbars are visible and expanded when scrollbars are not visible.
// If checkScrollBarVisibility is false, the offsets are set as if the scrollbars are not visible
void UpdateContentParentOffsets(bool checkScrollBarVisibility);
// Setup based on the size of the content and its parent
void ContentOrParentSizeChanged();
private: // static member functions
static bool VersionConverter(AZ::SerializeContext& context,
AZ::SerializeContext::DataElementNode& classElement);
private: // data
//! The scroll offset is the distance from the content elements anchors to its pivot
//! It is initialized from a property but changes at runtime as the element is scrolled
AZ::Vector2 m_scrollOffset;
//! Property values
bool m_isHorizontalScrollingEnabled;
bool m_isVerticalScrollingEnabled;
bool m_isScrollingConstrained;
SnapMode m_snapMode;
AZ::Vector2 m_snapGrid;
AZ::EntityId m_contentEntity;
AZ::EntityId m_hScrollBarEntity;
AZ::EntityId m_vScrollBarEntity;
ScrollBarVisibility m_hScrollBarVisibility;
ScrollBarVisibility m_vScrollBarVisibility;
ScrollOffsetChangeCallback m_onScrollOffsetChanged;
ScrollOffsetChangeCallback m_onScrollOffsetChanging;
LyShine::ActionName m_scrollOffsetChangedActionName;
LyShine::ActionName m_scrollOffsetChangingActionName;
//! Interactable state
bool m_isDragging;
bool m_isActive; // true when interactable can be manipulated by key input
AZ::Vector2 m_pressedScrollOffset; // the original value of scrollOffset when the press occurred
AZ::Vector2 m_lastDragPoint; // the point of the last drag
};