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65 lines
2.0 KiB
C++
65 lines
2.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <LoadScreenBus.h>
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#if AZ_LOADSCREENCOMPONENT_ENABLED
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#include <AzCore/Component/Component.h>
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namespace LyShine
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{
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class LyShineLoadScreenComponent
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: public AZ::Component
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, public LoadScreenNotificationBus::Handler
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, public LoadScreenUpdateNotificationBus::Handler
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{
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public:
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AZ_COMPONENT(LyShineLoadScreenComponent, "{AE8DA868-1069-48FF-8ED7-AC28829366BB}");
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static void Reflect(AZ::ReflectContext* context);
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
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static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
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public:
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LyShineLoadScreenComponent() = default;
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~LyShineLoadScreenComponent() = default;
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// AZ::Component
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void Init() override;
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void Activate() override;
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void Deactivate() override;
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// ~AZ::Component
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// LoadScreenNotificationBus::Handler
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bool NotifyGameLoadStart(bool usingLoadingThread) override;
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bool NotifyLevelLoadStart(bool usingLoadingThread) override;
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void NotifyLoadEnd() override;
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// ~LoadScreenNotificationBus::Handler
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// LoadScreenUpdateNotificationBus::Handler
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void UpdateAndRender(float deltaTimeInSeconds) override;
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void LoadThreadUpdate(float deltaTimeInSeconds) override;
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void LoadThreadRender() override;
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// ~LoadScreenUpdateNotificationBus::Handler
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protected:
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void Reset();
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AZ::EntityId loadFromCfg(const char* pathVarName, const char* autoPlayVarName);
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bool m_isPlaying{ false };
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AZ::EntityId m_gameCanvasEntityId{};
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AZ::EntityId m_levelCanvasEntityId{};
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};
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} // namespace LyShine
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#endif // AZ_LOADSCREENCOMPONENT_ENABLED
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