You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/LyShine/Code/Source/LyShineLoadScreen.h

65 lines
2.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <LoadScreenBus.h>
#if AZ_LOADSCREENCOMPONENT_ENABLED
#include <AzCore/Component/Component.h>
namespace LyShine
{
class LyShineLoadScreenComponent
: public AZ::Component
, public LoadScreenNotificationBus::Handler
, public LoadScreenUpdateNotificationBus::Handler
{
public:
AZ_COMPONENT(LyShineLoadScreenComponent, "{AE8DA868-1069-48FF-8ED7-AC28829366BB}");
static void Reflect(AZ::ReflectContext* context);
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
public:
LyShineLoadScreenComponent() = default;
~LyShineLoadScreenComponent() = default;
// AZ::Component
void Init() override;
void Activate() override;
void Deactivate() override;
// ~AZ::Component
// LoadScreenNotificationBus::Handler
bool NotifyGameLoadStart(bool usingLoadingThread) override;
bool NotifyLevelLoadStart(bool usingLoadingThread) override;
void NotifyLoadEnd() override;
// ~LoadScreenNotificationBus::Handler
// LoadScreenUpdateNotificationBus::Handler
void UpdateAndRender(float deltaTimeInSeconds) override;
void LoadThreadUpdate(float deltaTimeInSeconds) override;
void LoadThreadRender() override;
// ~LoadScreenUpdateNotificationBus::Handler
protected:
void Reset();
AZ::EntityId loadFromCfg(const char* pathVarName, const char* autoPlayVarName);
bool m_isPlaying{ false };
AZ::EntityId m_gameCanvasEntityId{};
AZ::EntityId m_levelCanvasEntityId{};
};
} // namespace LyShine
#endif // AZ_LOADSCREENCOMPONENT_ENABLED