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314 lines
14 KiB
C++
314 lines
14 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "EditorCommon.h"
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#include "ViewportMoveInteraction.h"
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#include <LyShine/Bus/UiEditorCanvasBus.h>
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ViewportMoveInteraction::ViewportMoveInteraction(
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HierarchyWidget* hierarchy,
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const QTreeWidgetItemRawPtrQList& selectedItems,
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AZ::EntityId canvasId,
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AZ::Entity* activeElement,
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ViewportInteraction::CoordinateSystem coordinateSystem,
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ViewportHelpers::GizmoParts grabbedGizmoParts,
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ViewportInteraction::InteractionMode interactionMode,
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ViewportInteraction::InteractionType interactionType,
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const AZ::Vector2& startDragMousePos
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)
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: ViewportDragInteraction(startDragMousePos)
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, m_canvasId(canvasId)
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, m_coordinateSystem(coordinateSystem)
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, m_grabbedGizmoParts(grabbedGizmoParts)
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, m_interactionMode(interactionMode)
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, m_interactionType(interactionType)
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{
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LyShine::EntityArray topLevelSelectedElements = SelectionHelpers::GetTopLevelSelectedElements(hierarchy, selectedItems);
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// store the starting anchors or offsets (depending on the interaction mode)
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if (m_interactionMode == ViewportInteraction::InteractionMode::MOVE)
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{
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for (auto element : topLevelSelectedElements)
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{
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UiTransform2dInterface::Offsets offsets;
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EBUS_EVENT_ID_RESULT(offsets, element->GetId(), UiTransform2dBus, GetOffsets);
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m_startingOffsets[element->GetId()] = offsets;
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}
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}
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else
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{
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for (auto element : topLevelSelectedElements)
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{
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UiTransform2dInterface::Anchors anchors;
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EBUS_EVENT_ID_RESULT(anchors, element->GetId(), UiTransform2dBus, GetAnchors);
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m_startingAnchors[element->GetId()] = anchors;
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}
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}
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// the primary element is usually the active element (the one being clicked on and dragged),
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// but if a parent of the active element is also selected it is the top-level selected ancestor of the active element
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m_primaryElement = SelectionHelpers::GetTopLevelParentOfElement(topLevelSelectedElements, activeElement);
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if (m_primaryElement)
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{
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// remove the primary element from the array
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SelectionHelpers::RemoveEntityFromArray(topLevelSelectedElements, m_primaryElement);
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// store the top-level selected elements that are not the primary element - these will just follow along with
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// how the primary element is moved
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m_secondarySelectedElements = topLevelSelectedElements;
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// store whether snapping is enabled for this canvas
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EBUS_EVENT_ID_RESULT(m_isSnapping, canvasId, UiEditorCanvasBus, GetIsSnapEnabled);
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// remember the parent of the primary element also
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m_primaryElementParent = EntityHelpers::GetParentElement(m_primaryElement);
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// store the starting pivots of the primary element for snapping (in local and canvas space)
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m_startingPrimaryLocalPivot = GetPivotRelativeToTopLeftAnchor(m_primaryElement->GetId());
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EBUS_EVENT_ID_RESULT(m_startingPrimaryCanvasSpacePivot, m_primaryElement->GetId(), UiTransformBus, GetCanvasSpacePivot);
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}
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else
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{
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// This should never happen but when we had an assert here it was occasionally hit but not in a reproducable way.
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// It is recoverable so we don't want to crash if this happens. Report a warning and do not crash.
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AZ_Warning("UI", false, "The active element is not one of the selected elements. Active element is '%s'. There are %d selected elements and %d top level selected elements.",
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activeElement ? activeElement->GetName().c_str() : "None", selectedItems.count(), topLevelSelectedElements.size());
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}
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}
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ViewportMoveInteraction::~ViewportMoveInteraction()
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{
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}
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void ViewportMoveInteraction::Update(const AZ::Vector2& mousePos)
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{
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// If there is no primary element (should never happen) or if the primary element is controlled by a layout component
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// and therefore not movable, then do nothing
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if (!m_primaryElement || ViewportHelpers::IsControlledByLayout(m_primaryElement))
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{
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return;
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}
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// compute the total mouse delta since the start of the interaction
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AZ::Vector2 mouseDelta = mousePos - m_startMousePos;
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// Constrain this delta based on gizmo and coordinate space
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AZ::Vector2 canvasSpaceMouseDelta;
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AZ::Vector2 localMouseDelta;
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bool restrictDirection = ConstrainMovementDirection(mouseDelta, canvasSpaceMouseDelta, localMouseDelta);
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// adjust the mouse deltas for snapping
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SnapMouseDeltas(canvasSpaceMouseDelta, localMouseDelta);
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// Move the primary element
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MovePrimaryElement(restrictDirection, canvasSpaceMouseDelta, localMouseDelta);
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// Move each of the secondary elements by the same delta
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for (auto element : m_secondarySelectedElements)
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{
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if (!ViewportHelpers::IsControlledByLayout(element))
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{
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MoveSecondaryElement(element, restrictDirection, canvasSpaceMouseDelta);
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}
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}
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}
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bool ViewportMoveInteraction::ConstrainMovementDirection(const AZ::Vector2& mouseDelta, AZ::Vector2& canvasSpaceMouseDelta, AZ::Vector2& localMouseDelta)
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{
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bool restrictDirection = false;
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canvasSpaceMouseDelta = EntityHelpers::TransformDeltaFromViewportToCanvasSpace(m_canvasId, mouseDelta);
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if (m_interactionType == ViewportInteraction::InteractionType::TRANSFORM_GIZMO && m_grabbedGizmoParts.Single())
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{
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restrictDirection = true;
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if (m_coordinateSystem == ViewportInteraction::CoordinateSystem::LOCAL)
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{
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// For LOCAL space, we need to transform the translation from canvas space to the parent element's local space
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localMouseDelta = EntityHelpers::TransformDeltaFromCanvasToLocalSpace(m_primaryElementParent->GetId(), canvasSpaceMouseDelta);
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// Zero-out the non-moving axis in local space.
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if (!m_grabbedGizmoParts.m_right)
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{
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localMouseDelta.SetX(0.0f);
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}
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if (!m_grabbedGizmoParts.m_top)
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{
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localMouseDelta.SetY(0.0f);
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}
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// now convert back to canvas space
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canvasSpaceMouseDelta = EntityHelpers::TransformDeltaFromLocalToCanvasSpace(m_primaryElementParent->GetId(), localMouseDelta);
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}
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else // if (coordinateSystem == ViewportInteraction::CoordinateSystem::VIEW)
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{
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// Zero-out the non-moving axis in viewport space.
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if (!m_grabbedGizmoParts.m_right)
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{
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canvasSpaceMouseDelta.SetX(0.0f);
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}
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if (!m_grabbedGizmoParts.m_top)
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{
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canvasSpaceMouseDelta.SetY(0.0f);
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}
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// For LOCAL space, we need to transform the translation from canvas space to the parent element's local space
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localMouseDelta = EntityHelpers::TransformDeltaFromCanvasToLocalSpace(m_primaryElementParent->GetId(), canvasSpaceMouseDelta);
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}
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}
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else
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{
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// Not single gizmo - just convert canvas translation to local
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localMouseDelta = EntityHelpers::TransformDeltaFromCanvasToLocalSpace(m_primaryElementParent->GetId(), canvasSpaceMouseDelta);
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}
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return restrictDirection;
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}
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void ViewportMoveInteraction::SnapMouseDeltas(AZ::Vector2& canvasSpaceMouseDelta, AZ::Vector2& localMouseDelta)
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{
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if (m_isSnapping)
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{
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float snapDistance = 1.0f;
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EBUS_EVENT_ID_RESULT(snapDistance, m_canvasId, UiEditorCanvasBus, GetSnapDistance);
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if (m_coordinateSystem == ViewportInteraction::CoordinateSystem::LOCAL)
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{
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// calculate what the pivot of the active element should be (ignoring snapping)
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AZ::Vector2 translatedLocalPivot = m_startingPrimaryLocalPivot + localMouseDelta;
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// snap the position of the pivot
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AZ::Vector2 snappedPivot = EntityHelpers::Snap(translatedLocalPivot, snapDistance);
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AZ::Vector2 localSnapAdjustment = snappedPivot - translatedLocalPivot;
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// adjust the local translation to allow for snapping
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if (m_grabbedGizmoParts.Single())
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{
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if (m_grabbedGizmoParts.m_right)
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{
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localMouseDelta.SetX(localMouseDelta.GetX() + localSnapAdjustment.GetX());
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}
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if (m_grabbedGizmoParts.m_top)
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{
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localMouseDelta.SetY(localMouseDelta.GetY() + localSnapAdjustment.GetY());
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}
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}
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else
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{
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localMouseDelta += localSnapAdjustment;
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}
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// Compute a canvas space delta based on local delta
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canvasSpaceMouseDelta = EntityHelpers::TransformDeltaFromLocalToCanvasSpace(m_primaryElementParent->GetId(), localMouseDelta);
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}
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else
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{
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// calculate what the pivot of the active element should be (ignoring snapping)
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AZ::Vector2 translatedCanvasSpacePivot = m_startingPrimaryCanvasSpacePivot + canvasSpaceMouseDelta;
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// snap the position of the pivot
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AZ::Vector2 snappedPivot = EntityHelpers::Snap(translatedCanvasSpacePivot, snapDistance);
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AZ::Vector2 canvasSpaceSnapAdjustment = snappedPivot - translatedCanvasSpacePivot;
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// adjust the local translation to allow for snapping
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if (m_grabbedGizmoParts.Single())
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{
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if (m_grabbedGizmoParts.m_right)
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{
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canvasSpaceMouseDelta.SetX(canvasSpaceMouseDelta.GetX() + canvasSpaceSnapAdjustment.GetX());
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}
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if (m_grabbedGizmoParts.m_top)
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{
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canvasSpaceMouseDelta.SetY(canvasSpaceMouseDelta.GetY() + canvasSpaceSnapAdjustment.GetY());
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}
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}
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else
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{
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canvasSpaceMouseDelta += canvasSpaceSnapAdjustment;
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}
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// Compute a local delta based on canvas space delta
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localMouseDelta = EntityHelpers::TransformDeltaFromCanvasToLocalSpace(m_primaryElementParent->GetId(), canvasSpaceMouseDelta);
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}
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}
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}
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void ViewportMoveInteraction::MovePrimaryElement(bool restrictDirection, AZ::Vector2& canvasSpaceMouseDelta, AZ::Vector2& localMouseDelta)
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{
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if (m_interactionMode == ViewportInteraction::InteractionMode::MOVE)
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{
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const UiTransform2dInterface::Offsets& startingOffsets = m_startingOffsets[m_primaryElement->GetId()];
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EntityHelpers::MoveByLocalDeltaUsingOffsets(m_primaryElement->GetId(), startingOffsets, localMouseDelta);
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}
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else if (m_interactionMode == ViewportInteraction::InteractionMode::ANCHOR)
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{
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const UiTransform2dInterface::Anchors& startingAnchors = m_startingAnchors[m_primaryElement->GetId()];
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AZ::Vector2 constrainedLocalTranslation = EntityHelpers::MoveByLocalDeltaUsingAnchors(m_primaryElement->GetId(), m_primaryElementParent->GetId(),
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startingAnchors, localMouseDelta, restrictDirection);
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if (constrainedLocalTranslation != localMouseDelta)
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{
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// The anchor limits prevented moving the active element the requested amount.
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// We want the secondary elements to move the same amount as the primary one.
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// NOTE: if the secondary elements hit an anchor limit they will be constrained but other elements will not - so relative positions
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// are not ALWAYS preserved.
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localMouseDelta = constrainedLocalTranslation;
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// Recompute the canvas space delta based on local delta
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canvasSpaceMouseDelta = EntityHelpers::TransformDeltaFromLocalToCanvasSpace(m_primaryElementParent->GetId(), localMouseDelta);
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}
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}
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EBUS_EVENT_ID(m_primaryElement->GetId(), UiElementChangeNotificationBus, UiElementPropertyChanged);
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}
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void ViewportMoveInteraction::MoveSecondaryElement(AZ::Entity* element, bool restrictDirection, const AZ::Vector2& canvasSpaceMouseDelta)
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{
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AZ::Entity* parentElement = EntityHelpers::GetParentElement(element);
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AZ::Vector2 localMouseDelta = EntityHelpers::TransformDeltaFromCanvasToLocalSpace(parentElement->GetId(), canvasSpaceMouseDelta);
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if (m_interactionMode == ViewportInteraction::InteractionMode::MOVE)
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{
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const UiTransform2dInterface::Offsets& startingOffsets = m_startingOffsets[element->GetId()];
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EntityHelpers::MoveByLocalDeltaUsingOffsets(element->GetId(), startingOffsets, localMouseDelta);
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}
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else if (m_interactionMode == ViewportInteraction::InteractionMode::ANCHOR)
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{
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const UiTransform2dInterface::Anchors& startingAnchors = m_startingAnchors[element->GetId()];
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EntityHelpers::MoveByLocalDeltaUsingAnchors(element->GetId(), parentElement->GetId(), startingAnchors, localMouseDelta, restrictDirection);
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}
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EBUS_EVENT_ID(element->GetId(), UiElementChangeNotificationBus, UiElementPropertyChanged);
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}
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AZ::Vector2 ViewportMoveInteraction::GetPivotRelativeToTopLeftAnchor(AZ::EntityId entityId)
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{
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UiTransform2dInterface::Offsets currentOffsets;
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EBUS_EVENT_ID_RESULT(currentOffsets, entityId, UiTransform2dBus, GetOffsets);
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// Get the width and height in canvas space no scale rotate.
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AZ::Vector2 elementSize;
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EBUS_EVENT_ID_RESULT(elementSize, entityId, UiTransformBus, GetCanvasSpaceSizeNoScaleRotate);
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AZ::Vector2 pivot;
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EBUS_EVENT_ID_RESULT(pivot, entityId, UiTransformBus, GetPivot);
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AZ::Vector2 pivotRelativeToTopLeftAnchor(currentOffsets.m_left + (elementSize.GetX() * pivot.GetX()),
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currentOffsets.m_top + (elementSize.GetY() * pivot.GetY()));
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return pivotRelativeToTopLeftAnchor;
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}
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