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59 lines
1.4 KiB
C++
59 lines
1.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include "ViewportDragInteraction.h"
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#include "ViewportInteraction.h"
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#include <LyShine/Bus/UiTransform2dBus.h>
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class EditorWindow;
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//! Class used while a "Move guide" interaction is in progress in move or anchor mode
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class ViewportMoveGuideInteraction
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: public ViewportDragInteraction
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{
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public:
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ViewportMoveGuideInteraction(
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EditorWindow* editorWindow,
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AZ::EntityId canvasId,
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bool guideIsVertical,
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int guideIndex,
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const AZ::Vector2& startDragMousePos);
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virtual ~ViewportMoveGuideInteraction();
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// ViewportDragInteraction
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void Update(const AZ::Vector2& mousePos) override;
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void Render(Draw2dHelper& draw2d) override;
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void EndInteraction(EndState endState) override;
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// ~ViewportDragInteraction
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protected:
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void MoveGuideToMousePos(const AZ::Vector2& mousePos);
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protected:
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// State that we will need every frame in the update is cached locally in this object
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EditorWindow* m_editorWindow;
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AZ::EntityId m_canvasId;
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bool m_guideIsVertical = false;
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int m_guideIndex = 0;
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bool m_isSnapping = false;
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float m_startingPosition = 0.0f;
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AZStd::string m_canvasUndoXml;
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AZ::Vector2 m_cursorViewportPos;
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};
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