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66 lines
2.5 KiB
C++
66 lines
2.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include "ViewportInteraction.h"
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class ViewportElement
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{
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public:
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// Used to determine what the cursor is hovering over
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static bool PickElementEdges(const AZ::Entity* element,
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const AZ::Vector2& point,
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float distance,
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ViewportHelpers::ElementEdges& outEdges);
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static bool PickAnchors(const AZ::Entity* element,
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const AZ::Vector2& point,
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const AZ::Vector2& iconSize,
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ViewportHelpers::SelectedAnchors& outAnchors);
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static bool PickAxisGizmo(const AZ::Entity* element,
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ViewportInteraction::CoordinateSystem coordinateSystem,
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ViewportInteraction::InteractionMode interactionMode,
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const AZ::Vector2& point,
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const AZ::Vector2& iconSize,
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ViewportHelpers::GizmoParts& outGizmoParts);
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static bool PickCircleGizmo(const AZ::Entity* element,
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const AZ::Vector2& point,
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const AZ::Vector2& iconSize,
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ViewportHelpers::GizmoParts& outGizmoParts);
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static bool PickPivot(const AZ::Entity* element,
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const AZ::Vector2& point,
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const AZ::Vector2& iconSize);
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static void ResizeDirectly(HierarchyWidget* hierarchy,
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const AZ::EntityId& canvasId,
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const ViewportHelpers::ElementEdges& grabbedEdges,
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AZ::Entity* element,
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const AZ::Vector3& mouseTranslation);
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static void ResizeByGizmo(HierarchyWidget* hierarchy,
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const AZ::EntityId& canvasId,
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const ViewportHelpers::GizmoParts& grabbedGizmoParts,
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const AZ::EntityId& activeElementId,
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AZ::Entity* element,
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const AZ::Vector3& mouseTranslation);
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static void Rotate(HierarchyWidget* hierarchy,
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const AZ::EntityId& canvasId,
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const AZ::Vector2& lastMouseDragPos,
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const AZ::EntityId& activeElementId,
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AZ::Entity* element,
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const AZ::Vector2& mousePosition);
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static void MoveAnchors(const ViewportHelpers::SelectedAnchors& grabbedAnchors,
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const UiTransform2dInterface::Anchors& startAnchors,
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const AZ::Vector2& startMouseDragPos,
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AZ::Entity* element,
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const AZ::Vector2& mousePosition,
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bool adjustOffsets);
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static void MovePivot(const AZ::Vector2& lastMouseDragPos,
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AZ::Entity* element,
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const AZ::Vector2& mousePosition);
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};
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