You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
163 lines
6.7 KiB
C++
163 lines
6.7 KiB
C++
/*
|
|
* Copyright (c) Contributors to the Open 3D Engine Project.
|
|
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
*
|
|
*/
|
|
#include "EditorCommon.h"
|
|
#include "ViewportAlign.h"
|
|
#include <LyShine/UiComponentTypes.h>
|
|
|
|
void ViewportAlign::AlignSelectedElements(EditorWindow* editorWindow, AlignType alignType)
|
|
{
|
|
QTreeWidgetItemRawPtrQList selectedItems = editorWindow->GetHierarchy()->selectedItems();
|
|
|
|
LyShine::EntityArray selectedElements = SelectionHelpers::GetTopLevelSelectedElements(editorWindow->GetHierarchy(), selectedItems);
|
|
|
|
// elements that are controlled by a layout element cannot be moved. So make a list of the elements that
|
|
// can be aligned.
|
|
AZStd::vector<AZ::EntityId> elementsToAlign;
|
|
for (auto element : selectedElements)
|
|
{
|
|
if (!ViewportHelpers::IsControlledByLayout(element))
|
|
{
|
|
elementsToAlign.push_back(element->GetId());
|
|
}
|
|
}
|
|
|
|
// we have to have at least two elements in order to do the align operation
|
|
size_t numElements = elementsToAlign.size();
|
|
if (numElements < 2)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// get mode to see if we are in MOVE or ANCHOR mode, in MOVE mode we modify offsets, in ANCHOR mode we modify anchors
|
|
ViewportInteraction::InteractionMode interactionMode = editorWindow->GetViewport()->GetViewportInteraction()->GetMode();
|
|
|
|
// start the undoable event
|
|
SerializeHelpers::SerializedEntryList preChangeState;
|
|
HierarchyClipboard::BeginUndoableEntitiesChange(editorWindow, preChangeState);
|
|
|
|
// get the AABB of each element plus the overall AABB of all the top level selected elements
|
|
const float minFloat = std::numeric_limits<float>::min();
|
|
const float maxFloat = std::numeric_limits<float>::max();
|
|
UiTransformInterface::Rect overallBoundingBox;
|
|
overallBoundingBox.Set(maxFloat, minFloat, maxFloat, minFloat);
|
|
AZStd::vector<UiTransformInterface::Rect> elementBoundingBoxes(numElements);
|
|
for (int i = 0; i < numElements; ++i)
|
|
{
|
|
AZ::EntityId entityId = elementsToAlign[i];
|
|
UiTransformInterface::RectPoints points;
|
|
EBUS_EVENT_ID(entityId, UiTransformBus, GetCanvasSpacePoints, points);
|
|
|
|
// setup the AABB for this element
|
|
AZ::Vector2 topLeft = points.GetAxisAlignedTopLeft();
|
|
AZ::Vector2 bottomRight = points.GetAxisAlignedBottomRight();
|
|
elementBoundingBoxes[i].left = topLeft.GetX();
|
|
elementBoundingBoxes[i].right = bottomRight.GetX();
|
|
elementBoundingBoxes[i].top = topLeft.GetY();
|
|
elementBoundingBoxes[i].bottom = bottomRight.GetY();
|
|
|
|
// update the overall AABB
|
|
overallBoundingBox.left = AZStd::GetMin(overallBoundingBox.left, topLeft.GetX());
|
|
overallBoundingBox.right = AZStd::GetMax(overallBoundingBox.right, bottomRight.GetX());
|
|
overallBoundingBox.top = AZStd::GetMin(overallBoundingBox.top, topLeft.GetY());
|
|
overallBoundingBox.bottom = AZStd::GetMax(overallBoundingBox.bottom, bottomRight.GetY());
|
|
}
|
|
|
|
// For each element, compute the delta of where it is from where it should be
|
|
// then adjust the offsets to align it
|
|
for (int i = 0; i < numElements; ++i)
|
|
{
|
|
UiTransformInterface::Rect& aabb = elementBoundingBoxes[i];
|
|
|
|
// the delta to move depends on the align type
|
|
AZ::Vector2 deltaInCanvasSpace;
|
|
switch (alignType)
|
|
{
|
|
case AlignType::HorizontalLeft:
|
|
deltaInCanvasSpace.Set(overallBoundingBox.left - aabb.left, 0.0f);
|
|
break;
|
|
case AlignType::HorizontalCenter:
|
|
deltaInCanvasSpace.Set(overallBoundingBox.GetCenterX() - aabb.GetCenterX(), 0.0f);
|
|
break;
|
|
case AlignType::HorizontalRight:
|
|
deltaInCanvasSpace.Set(overallBoundingBox.right - aabb.right, 0.0f);
|
|
break;
|
|
case AlignType::VerticalTop:
|
|
deltaInCanvasSpace.Set(0.0f, overallBoundingBox.top - aabb.top);
|
|
break;
|
|
case AlignType::VerticalCenter:
|
|
deltaInCanvasSpace.Set(0.0f, overallBoundingBox.GetCenterY() - aabb.GetCenterY());
|
|
break;
|
|
case AlignType::VerticalBottom:
|
|
deltaInCanvasSpace.Set(0.0f, overallBoundingBox.bottom - aabb.bottom);
|
|
break;
|
|
}
|
|
|
|
// If this element needs to move...
|
|
if (!deltaInCanvasSpace.IsZero())
|
|
{
|
|
AZ::EntityId entityId = elementsToAlign[i];
|
|
|
|
AZ::EntityId parentEntityId = EntityHelpers::GetParentElement(entityId)->GetId();
|
|
|
|
// compute the delta to move in local space (i.e. relative to the parent)
|
|
AZ::Vector2 deltaInLocalSpace = EntityHelpers::TransformDeltaFromCanvasToLocalSpace(parentEntityId, deltaInCanvasSpace);
|
|
|
|
// do the actual move of the element
|
|
if (interactionMode == ViewportInteraction::InteractionMode::MOVE)
|
|
{
|
|
EntityHelpers::MoveByLocalDeltaUsingOffsets(entityId, deltaInLocalSpace);
|
|
}
|
|
else if (interactionMode == ViewportInteraction::InteractionMode::ANCHOR)
|
|
{
|
|
EntityHelpers::MoveByLocalDeltaUsingAnchors(entityId, parentEntityId, deltaInLocalSpace, true);
|
|
}
|
|
|
|
// Let listeners know that the properties on this element have changed
|
|
EBUS_EVENT_ID(entityId, UiElementChangeNotificationBus, UiElementPropertyChanged);
|
|
}
|
|
}
|
|
|
|
// Tell the Properties panel to update
|
|
const AZ::Uuid transformComponentType = LyShine::UiTransform2dComponentUuid;
|
|
editorWindow->GetProperties()->TriggerRefresh(AzToolsFramework::PropertyModificationRefreshLevel::Refresh_Values, &transformComponentType);
|
|
|
|
// end the undoable event
|
|
HierarchyClipboard::EndUndoableEntitiesChange(editorWindow, "align", preChangeState);
|
|
}
|
|
|
|
bool ViewportAlign::IsAlignAllowed(EditorWindow* editorWindow)
|
|
{
|
|
// if nothing is selected then it is not allowed
|
|
QTreeWidgetItemRawPtrQList selectedItems = editorWindow->GetHierarchy()->selectedItems();
|
|
if (selectedItems.size() < 2)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
LyShine::EntityArray selectedElements = SelectionHelpers::GetTopLevelSelectedElements(editorWindow->GetHierarchy(), selectedItems);
|
|
|
|
// elements that are controlled by a layout element cannot be moved. So make a list of the elements that
|
|
// can be aligned.
|
|
AZStd::vector<AZ::EntityId> elementsToAlign;
|
|
for (auto element : selectedElements)
|
|
{
|
|
if (!ViewportHelpers::IsControlledByLayout(element))
|
|
{
|
|
elementsToAlign.push_back(element->GetId());
|
|
}
|
|
}
|
|
|
|
// we have to have at least two elements in order to do the align operation
|
|
if (elementsToAlign.size() < 2)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|