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o3de/Gems/LyShine/Code/Editor/UiEditorInternalBus.h

50 lines
1.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
////////////////////////////////////////////////////////////////////////////////////////////////////
//! Interface class that the UI Editor needs to implement
class UiEditorInernalRequests
: public AZ::EBusTraits
{
public: // member functions
//! Get the selected entityIds in the UiEditor
virtual AzToolsFramework::EntityIdList GetSelectedEntityIds() = 0;
//! Get the selected components in the UiEditor
virtual AZ::Entity::ComponentArrayType GetSelectedComponents() = 0;
//! Get the entityId of the active Canvas in the UiEditor
virtual AZ::EntityId GetActiveCanvasEntityId() = 0;
};
typedef AZ::EBus<UiEditorInernalRequests> UiEditorInternalRequestBus;
////////////////////////////////////////////////////////////////////////////////////////////////////
//! Interface class that the UI Editor needs to implement
class UiEditorInternalNotifications
: public AZ::EBusTraits
{
public:
//! Called when a property on the selected entities has changed
virtual void OnSelectedEntitiesPropertyChanged() = 0;
//! Called before making an undoable change to entities
virtual void OnBeginUndoableEntitiesChange() = 0;
//! Called after making an undoable change to entities
virtual void OnEndUndoableEntitiesChange(const AZStd::string& commandText) = 0;
};
typedef AZ::EBus<UiEditorInternalNotifications> UiEditorInternalNotificationBus;