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69 lines
2.3 KiB
C++
69 lines
2.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <vector> // required to be included before platform.h
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#include <platform.h>
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#include <ISystem.h>
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#include <LyShine/ILyShine.h>
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#include <LyShine/ISprite.h>
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#include <QDialog>
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#include <QDoubleValidator>
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#include <QGraphicsRectItem>
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#include <QGraphicsView>
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#include <QIcon>
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#include <QLabel>
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#include <QLayout>
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#include <QLineEdit>
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#include <QMenu>
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#include <QPainter>
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#include <QPushButton>
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#include <AzToolsFramework/SourceControl/SourceControlAPI.h>
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#include "FileHelpers.h"
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#define UICANVASEDITOR_SPRITEBORDEREDITOR_SCENE_WIDTH (256)
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#define UICANVASEDITOR_SPRITEBORDEREDITOR_SCENE_HEIGHT (256)
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class SlicerEdit;
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class SlicerManipulator;
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class SlicerView;
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class SpriteBorderEditor;
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enum class SpriteBorder
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{
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Top,
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Bottom,
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Left,
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Right
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};
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// This allows iterating over an enum class.
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#define ADD_ENUM_CLASS_ITERATION_OPERATORS(CLASS_NAME, FIRST_VALUE, LAST_VALUE) \
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\
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inline CLASS_NAME operator++(CLASS_NAME & m){ return m = (CLASS_NAME)(std::underlying_type<CLASS_NAME>::type(m) + 1); } \
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inline CLASS_NAME operator*(CLASS_NAME m){ return m; } \
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inline CLASS_NAME begin([[maybe_unused]] CLASS_NAME m){ return FIRST_VALUE; } \
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inline CLASS_NAME end([[maybe_unused]] CLASS_NAME m){ return (CLASS_NAME)(std::underlying_type<CLASS_NAME>::type(LAST_VALUE) + 1); }
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ADD_ENUM_CLASS_ITERATION_OPERATORS(SpriteBorder,
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SpriteBorder::Top,
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SpriteBorder::Right);
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#include "SlicerEdit.h"
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#include "SlicerManipulator.h"
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#include "SlicerView.h"
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#include "SpriteBorderEditor.h"
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bool IsBorderVertical(SpriteBorder border);
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float GetBorderValueInPixels(ISprite* sprite, SpriteBorder b, float totalSizeInPixels, AZ::u32 cellIndex = 0);
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void SetBorderValue(ISprite* sprite, SpriteBorder b, float pixelPosition, float totalSizeInPixels, AZ::u32 cellIndex = 0);
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const char* SpriteBorderToString(SpriteBorder b);
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