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o3de/Gems/LyShine/Code/Editor/RulerWidget.h

87 lines
2.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include "EditorCommon.h"
#endif
//! The RulerWidget is drawn above or to the left of the ViewportWidget
class RulerWidget
: public QWidget
{
Q_OBJECT
public: // Types
enum class Orientation
{
Horizontal,
Vertical
};
public:
RulerWidget(Orientation orientation, QWidget* parent, EditorWindow* editorWindow);
//! Get the orientation of this ruler
Orientation GetOrientation() { return m_orientation; }
//! Get the origin position in canvas space of the ruler scale
float GetOrigin() { return m_origin; }
//! Tell the ruler where the cursor is in global Qt space
void SetCursorPos(const QPoint& pos);
//! Draw anything needed in the viewport (during adding of a guide for example)
void DrawForViewport(Draw2dHelper& draw2d);
public:
//! Get the the desired breadth of the ruler widgets when shown
static int GetRulerBreadth();
protected:
//! We have a custom paintEvent to draw the tick marks and labels
void paintEvent(QPaintEvent* event) override;
//! We handle mouse press events for adding guides
void mousePressEvent(QMouseEvent* ev) override;
//! We get this after pressing the mouse in the ruler, even if mouse is over viewport
void mouseMoveEvent(QMouseEvent* ev) override;
//! We get this after pressing the mouse in the ruler, even if mouse if over viewport
void mouseReleaseEvent(QMouseEvent* ev) override;
//! We need this to cancel the interaction if RMB or a Alt+char combo is pressed
void focusOutEvent(QFocusEvent* ev) override;
//! Draw the tick marks and text on the ruler
void DrawTickMarksWithLabels(QPainter* painter, QRectF rulerRect, float translation, float scale);
//! Draw one section of the ruller scale - a ssection has one major tick mark with a label plus some smaller tick marks
void DrawRulerSection(QPainter* painter, QRectF rulerRect, float startInCanvasPixels, float sectionLengthInScreenPixels, int numSubdivisions, float translation, float scale);
//! Draw the line on the rule that shows where the mouse is
void DrawCursorPos(QPainter* painter, QRectF rulerRect);
private:
Orientation m_orientation; //!< The orientation of this ruler (never changes once created)
float m_origin = 0.0f; //!< Where the origin of the ruler scale is in canvas space (might be modifiable in future)
float m_cursorPos; //!< The current cursor position - a value along ruler in local space
EditorWindow* m_editorWindow;
ViewportDragInteraction* m_dragInteraction = nullptr; //! Used for adding guides
};