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64 lines
2.6 KiB
C++
64 lines
2.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#if !defined(Q_MOC_RUN)
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#include <AzCore/base.h>
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#include <AzCore/Memory/SystemAllocator.h>
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#include <AzToolsFramework/UI/PropertyEditor/PropertyColorCtrl.hxx>
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#include <AzToolsFramework/UI/PropertyEditor/PropertyDoubleSpinCtrl.hxx>
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#include <AzToolsFramework/UI/PropertyEditor/PropertyEnumComboBoxCtrl.hxx>
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#include <LyShine/Bus/UiParticleEmitterBus.h>
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#endif
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class PropertyUiParticleFloatKeyframeCtrl
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: public QWidget
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{
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Q_OBJECT
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public:
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AZ_CLASS_ALLOCATOR(PropertyUiParticleFloatKeyframeCtrl, AZ::SystemAllocator, 0);
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PropertyUiParticleFloatKeyframeCtrl(QWidget* parent = nullptr);
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void ConsumeAttribute(AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName);
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AzToolsFramework::PropertyDoubleSpinCtrl* GetTimeCtrl();
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AzToolsFramework::PropertyDoubleSpinCtrl* GetMultiplierCtrl();
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AzToolsFramework::PropertyEnumComboBoxCtrl* GetInTangentCtrl();
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AzToolsFramework::PropertyEnumComboBoxCtrl* GetOutTangentCtrl();
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private:
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AzToolsFramework::PropertyDoubleSpinCtrl* m_timeCtrl;
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AzToolsFramework::PropertyDoubleSpinCtrl* m_multiplierCtrl;
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AzToolsFramework::PropertyEnumComboBoxCtrl* m_inTangentCtrl;
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AzToolsFramework::PropertyEnumComboBoxCtrl* m_outTangentCtrl;
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};
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class PropertyHandlerUiParticleFloatKeyframe
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: public AzToolsFramework::PropertyHandler < UiParticleEmitterInterface::ParticleFloatKeyframe, PropertyUiParticleFloatKeyframeCtrl >
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{
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public:
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AZ_CLASS_ALLOCATOR(PropertyHandlerUiParticleFloatKeyframe, AZ::SystemAllocator, 0);
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AZ::u32 GetHandlerName(void) const override { return AZ_CRC("UiParticleFloatKeyframeCtrl", 0x448a90ec); }
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bool IsDefaultHandler() const override { return true; }
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QWidget* CreateGUI(QWidget* pParent) override;
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void ConsumeAttribute(PropertyUiParticleFloatKeyframeCtrl* GUI, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override;
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void WriteGUIValuesIntoProperty(size_t index, PropertyUiParticleFloatKeyframeCtrl* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
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bool ReadValuesIntoGUI(size_t index, PropertyUiParticleFloatKeyframeCtrl* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
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AZ::EntityId GetParentEntityId(AzToolsFramework::InstanceDataNode* node, size_t index);
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static void Register();
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};
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