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o3de/Gems/LyShine/Code/Editor/PropertyHandlerSprite.cpp

198 lines
7.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "EditorCommon.h"
#include "Sprite.h"
#include "PropertyHandlerSprite.h"
#include <QtGui/QIcon>
#include <QtGui/QImage>
#include <QtGui/QPixmap>
#include <QtWidgets/QHBoxLayout>
#include <QtWidgets/QPushButton>
#include <AzCore/Asset/AssetManagerBus.h>
#include <AzCore/Memory/OSAllocator.h>
#include <AzFramework/API/ApplicationAPI.h>
#include <AzToolsFramework/UI/PropertyEditor/PropertyQTConstants.h>
#include "SpriteBorderEditorCommon.h"
#include <LmbrCentral/Rendering/MaterialAsset.h>
#include <Atom/RPI.Edit/Common/AssetUtils.h>
#include <QApplication>
#include <QMessageBox>
PropertySpriteCtrl::PropertySpriteCtrl(QWidget* parent)
: QWidget(parent)
, m_propertyAssetCtrl(aznew AzToolsFramework::PropertyAssetCtrl(this, (QString(LmbrCentral::TextureAsset::GetFileFilter()) + "; *.sprite")))
{
QObject::connect(m_propertyAssetCtrl,
&AzToolsFramework::PropertyAssetCtrl::OnAssetIDChanged,
this,
[ this ]([[maybe_unused]] AZ::Data::AssetId newAssetID)
{
EBUS_EVENT(AzToolsFramework::PropertyEditorGUIMessages::Bus, RequestWrite, this);
AzToolsFramework::PropertyEditorGUIMessages::Bus::Broadcast(&AzToolsFramework::PropertyEditorGUIMessages::Bus::Handler::OnEditingFinished, m_propertyAssetCtrl);
});
setAcceptDrops(true);
QHBoxLayout* layout = new QHBoxLayout(this);
layout->setContentsMargins(0, 0, 0, 0);
layout->setSpacing(0);
layout->addWidget(m_propertyAssetCtrl);
// Add Slicer button.
{
QPushButton* slicerButton = new QPushButton(this);
slicerButton->setFlat(true);
QSize fixedSize = QSize(AzToolsFramework::PropertyQTConstant_DefaultHeight, AzToolsFramework::PropertyQTConstant_DefaultHeight);
slicerButton->setFixedSize(fixedSize);
slicerButton->setFocusPolicy(Qt::StrongFocus);
slicerButton->setIcon(QIcon("Icons/PropertyEditor/open_in.png"));
// The icon size needs to be smaller than the fixed size to make sure it visually aligns properly.
QSize iconSize = QSize(fixedSize.width() - 2, fixedSize.height() - 2);
slicerButton->setIconSize(iconSize);
QObject::connect(slicerButton,
&QPushButton::clicked,
this,
[ this ]([[maybe_unused]] bool checked)
{
if (!m_propertyAssetCtrl->GetCurrentAssetID().IsValid())
{
// Nothing to do.
return;
}
AZStd::string assetPath;
EBUS_EVENT_RESULT(assetPath, AZ::Data::AssetCatalogRequestBus, GetAssetPathById, m_propertyAssetCtrl->GetCurrentAssetID());
SpriteBorderEditor sbe(assetPath.c_str(), this->window());
if (sbe.GetHasBeenInitializedProperly())
{
sbe.exec();
AzToolsFramework::PropertyEditorGUIMessages::Bus::Broadcast(&AzToolsFramework::PropertyEditorGUIMessages::RequestRefresh, AzToolsFramework::PropertyModificationRefreshLevel::Refresh_EntireTree);
return;
}
else
{
QMessageBox(QMessageBox::Critical,
"Error",
QString("Failed to load texture. See log for details"),
QMessageBox::Ok, QApplication::activeWindow()).exec();
}
return;
});
layout->addWidget(slicerButton);
}
}
void PropertySpriteCtrl::dragEnterEvent(QDragEnterEvent* ev)
{
m_propertyAssetCtrl->dragEnterEvent(ev);
}
void PropertySpriteCtrl::dragLeaveEvent(QDragLeaveEvent* ev)
{
m_propertyAssetCtrl->dragLeaveEvent(ev);
}
void PropertySpriteCtrl::dropEvent(QDropEvent* ev)
{
m_propertyAssetCtrl->dropEvent(ev);
}
AzToolsFramework::PropertyAssetCtrl* PropertySpriteCtrl::GetPropertyAssetCtrl()
{
return m_propertyAssetCtrl;
}
//-------------------------------------------------------------------------------
QWidget* PropertyHandlerSprite::CreateGUI(QWidget* pParent)
{
return aznew PropertySpriteCtrl(pParent);
}
void PropertyHandlerSprite::ConsumeAttribute(PropertySpriteCtrl* GUI, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName)
{
(void)GUI;
(void)attrib;
(void)attrValue;
(void)debugName;
}
void PropertyHandlerSprite::WriteGUIValuesIntoProperty(size_t index, PropertySpriteCtrl* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node)
{
(void)index;
(void)node;
AZStd::string assetPath;
EBUS_EVENT_RESULT(assetPath, AZ::Data::AssetCatalogRequestBus, GetAssetPathById, GUI->GetPropertyAssetCtrl()->GetCurrentAssetID());
// Convert streaming image's product path to relative source path to assign to the SimpleAssetReference<Texture>
AZStd::string sourcePath = CSprite::GetImageSourcePathFromProductPath(assetPath);
instance.SetAssetPath(sourcePath.c_str());
}
bool PropertyHandlerSprite::ReadValuesIntoGUI(size_t index, PropertySpriteCtrl* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node)
{
(void)index;
(void)node;
AzToolsFramework::PropertyAssetCtrl* ctrl = GUI->GetPropertyAssetCtrl();
ctrl->blockSignals(true);
{
// Set the asset type for the PropertyAssetCtrl.
// Use the hardcoded streaming image asset type instead of the passed in instance's asset type
// since the passed in type is the legacy SimpleAssetReference<Texture>, and the asset picker
// does not associate this type with streaming images
AZ::Data::AssetType assetType = AZ::AzTypeInfo<AZ::RPI::StreamingImageAsset>::Uuid();
ctrl->SetCurrentAssetType(assetType);
AZ::Data::AssetId assetId;
if (!instance.GetAssetPath().empty())
{
// Get the image path from the SimpleAssetReference<Texture> and fix it up since CSprite still
// allows user specified paths that have the .sprite extension or the deprecated .dds extension
AZStd::string sourcePath = CSprite::GetImageSourcePathFromProductPath(instance.GetAssetPath());
AZStd::string fixedUpSourcePath;
CSprite::FixUpSourceImagePathFromUserDefinedPath(sourcePath, fixedUpSourcePath);
AZ::Data::AssetCatalogRequestBus::BroadcastResult(
assetId, &AZ::Data::AssetCatalogRequestBus::Events::GenerateAssetIdTEMP,
fixedUpSourcePath.c_str());
assetId.m_subId = AZ::RPI::StreamingImageAsset::GetImageAssetSubId();
}
ctrl->SetSelectedAssetID(assetId);
}
ctrl->blockSignals(false);
return false;
}
void PropertyHandlerSprite::Register()
{
EBUS_EVENT(AzToolsFramework::PropertyTypeRegistrationMessages::Bus, RegisterPropertyType, aznew PropertyHandlerSprite());
}
#include <moc_PropertyHandlerSprite.cpp>