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198 lines
7.0 KiB
C++
198 lines
7.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "EditorCommon.h"
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#include "Sprite.h"
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#include "PropertyHandlerSprite.h"
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#include <QtGui/QIcon>
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#include <QtGui/QImage>
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#include <QtGui/QPixmap>
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#include <QtWidgets/QHBoxLayout>
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#include <QtWidgets/QPushButton>
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#include <AzCore/Asset/AssetManagerBus.h>
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#include <AzCore/Memory/OSAllocator.h>
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#include <AzFramework/API/ApplicationAPI.h>
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#include <AzToolsFramework/UI/PropertyEditor/PropertyQTConstants.h>
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#include "SpriteBorderEditorCommon.h"
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#include <LmbrCentral/Rendering/MaterialAsset.h>
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#include <Atom/RPI.Edit/Common/AssetUtils.h>
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#include <QApplication>
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#include <QMessageBox>
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PropertySpriteCtrl::PropertySpriteCtrl(QWidget* parent)
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: QWidget(parent)
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, m_propertyAssetCtrl(aznew AzToolsFramework::PropertyAssetCtrl(this, (QString(LmbrCentral::TextureAsset::GetFileFilter()) + "; *.sprite")))
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{
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QObject::connect(m_propertyAssetCtrl,
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&AzToolsFramework::PropertyAssetCtrl::OnAssetIDChanged,
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this,
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[ this ]([[maybe_unused]] AZ::Data::AssetId newAssetID)
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{
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EBUS_EVENT(AzToolsFramework::PropertyEditorGUIMessages::Bus, RequestWrite, this);
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AzToolsFramework::PropertyEditorGUIMessages::Bus::Broadcast(&AzToolsFramework::PropertyEditorGUIMessages::Bus::Handler::OnEditingFinished, m_propertyAssetCtrl);
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});
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setAcceptDrops(true);
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QHBoxLayout* layout = new QHBoxLayout(this);
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layout->setContentsMargins(0, 0, 0, 0);
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layout->setSpacing(0);
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layout->addWidget(m_propertyAssetCtrl);
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// Add Slicer button.
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{
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QPushButton* slicerButton = new QPushButton(this);
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slicerButton->setFlat(true);
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QSize fixedSize = QSize(AzToolsFramework::PropertyQTConstant_DefaultHeight, AzToolsFramework::PropertyQTConstant_DefaultHeight);
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slicerButton->setFixedSize(fixedSize);
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slicerButton->setFocusPolicy(Qt::StrongFocus);
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slicerButton->setIcon(QIcon("Icons/PropertyEditor/open_in.png"));
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// The icon size needs to be smaller than the fixed size to make sure it visually aligns properly.
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QSize iconSize = QSize(fixedSize.width() - 2, fixedSize.height() - 2);
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slicerButton->setIconSize(iconSize);
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QObject::connect(slicerButton,
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&QPushButton::clicked,
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this,
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[ this ]([[maybe_unused]] bool checked)
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{
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if (!m_propertyAssetCtrl->GetCurrentAssetID().IsValid())
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{
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// Nothing to do.
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return;
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}
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AZStd::string assetPath;
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EBUS_EVENT_RESULT(assetPath, AZ::Data::AssetCatalogRequestBus, GetAssetPathById, m_propertyAssetCtrl->GetCurrentAssetID());
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SpriteBorderEditor sbe(assetPath.c_str(), this->window());
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if (sbe.GetHasBeenInitializedProperly())
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{
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sbe.exec();
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AzToolsFramework::PropertyEditorGUIMessages::Bus::Broadcast(&AzToolsFramework::PropertyEditorGUIMessages::RequestRefresh, AzToolsFramework::PropertyModificationRefreshLevel::Refresh_EntireTree);
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return;
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}
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else
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{
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QMessageBox(QMessageBox::Critical,
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"Error",
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QString("Failed to load texture. See log for details"),
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QMessageBox::Ok, QApplication::activeWindow()).exec();
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}
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return;
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});
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layout->addWidget(slicerButton);
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}
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}
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void PropertySpriteCtrl::dragEnterEvent(QDragEnterEvent* ev)
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{
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m_propertyAssetCtrl->dragEnterEvent(ev);
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}
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void PropertySpriteCtrl::dragLeaveEvent(QDragLeaveEvent* ev)
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{
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m_propertyAssetCtrl->dragLeaveEvent(ev);
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}
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void PropertySpriteCtrl::dropEvent(QDropEvent* ev)
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{
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m_propertyAssetCtrl->dropEvent(ev);
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}
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AzToolsFramework::PropertyAssetCtrl* PropertySpriteCtrl::GetPropertyAssetCtrl()
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{
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return m_propertyAssetCtrl;
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}
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//-------------------------------------------------------------------------------
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QWidget* PropertyHandlerSprite::CreateGUI(QWidget* pParent)
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{
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return aznew PropertySpriteCtrl(pParent);
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}
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void PropertyHandlerSprite::ConsumeAttribute(PropertySpriteCtrl* GUI, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName)
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{
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(void)GUI;
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(void)attrib;
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(void)attrValue;
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(void)debugName;
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}
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void PropertyHandlerSprite::WriteGUIValuesIntoProperty(size_t index, PropertySpriteCtrl* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node)
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{
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(void)index;
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(void)node;
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AZStd::string assetPath;
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EBUS_EVENT_RESULT(assetPath, AZ::Data::AssetCatalogRequestBus, GetAssetPathById, GUI->GetPropertyAssetCtrl()->GetCurrentAssetID());
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// Convert streaming image's product path to relative source path to assign to the SimpleAssetReference<Texture>
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AZStd::string sourcePath = CSprite::GetImageSourcePathFromProductPath(assetPath);
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instance.SetAssetPath(sourcePath.c_str());
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}
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bool PropertyHandlerSprite::ReadValuesIntoGUI(size_t index, PropertySpriteCtrl* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node)
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{
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(void)index;
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(void)node;
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AzToolsFramework::PropertyAssetCtrl* ctrl = GUI->GetPropertyAssetCtrl();
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ctrl->blockSignals(true);
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{
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// Set the asset type for the PropertyAssetCtrl.
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// Use the hardcoded streaming image asset type instead of the passed in instance's asset type
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// since the passed in type is the legacy SimpleAssetReference<Texture>, and the asset picker
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// does not associate this type with streaming images
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AZ::Data::AssetType assetType = AZ::AzTypeInfo<AZ::RPI::StreamingImageAsset>::Uuid();
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ctrl->SetCurrentAssetType(assetType);
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AZ::Data::AssetId assetId;
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if (!instance.GetAssetPath().empty())
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{
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// Get the image path from the SimpleAssetReference<Texture> and fix it up since CSprite still
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// allows user specified paths that have the .sprite extension or the deprecated .dds extension
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AZStd::string sourcePath = CSprite::GetImageSourcePathFromProductPath(instance.GetAssetPath());
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AZStd::string fixedUpSourcePath;
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CSprite::FixUpSourceImagePathFromUserDefinedPath(sourcePath, fixedUpSourcePath);
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AZ::Data::AssetCatalogRequestBus::BroadcastResult(
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assetId, &AZ::Data::AssetCatalogRequestBus::Events::GenerateAssetIdTEMP,
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fixedUpSourcePath.c_str());
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assetId.m_subId = AZ::RPI::StreamingImageAsset::GetImageAssetSubId();
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}
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ctrl->SetSelectedAssetID(assetId);
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}
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ctrl->blockSignals(false);
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return false;
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}
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void PropertyHandlerSprite::Register()
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{
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EBUS_EVENT(AzToolsFramework::PropertyTypeRegistrationMessages::Bus, RegisterPropertyType, aznew PropertyHandlerSprite());
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}
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#include <moc_PropertyHandlerSprite.cpp>
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