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o3de/Gems/LyShine/Code/Editor/PropertyHandlerLayoutPadding.h

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/base.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <LyShine/UiBase.h>
#include <LyShine/Bus/UiTransform2dBus.h>
#include "UIVectorPropertyHandlerBase.h"
class PropertyHandlerLayoutPadding
: public UIVectorPropertyHandlerBase<UiLayoutInterface::Padding>
{
public:
AZ_CLASS_ALLOCATOR(PropertyHandlerLayoutPadding, AZ::SystemAllocator, 0);
PropertyHandlerLayoutPadding()
: UIVectorPropertyHandlerBase(4, 2)
{
}
AZ::u32 GetHandlerName(void) const override { return AZ::Edit::UIHandlers::LayoutPadding; }
QWidget* CreateGUI(QWidget* pParent) override;
static void Register();
};