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76 lines
2.5 KiB
C++
76 lines
2.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#if !defined(Q_MOC_RUN)
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#include <AzCore/base.h>
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#include <AzCore/Memory/SystemAllocator.h>
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#include <QtWidgets/QWidget>
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#include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h>
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#include <AzToolsFramework/UI/PropertyEditor/PropertyAssetCtrl.hxx>
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#include <AzToolsFramework/AssetBrowser/AssetSelectionModel.h>
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#endif
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class PropertyDirectoryCtrl
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: public QWidget
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{
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Q_OBJECT
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public:
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AZ_CLASS_ALLOCATOR(PropertyDirectoryCtrl, AZ::SystemAllocator, 0);
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PropertyDirectoryCtrl(QWidget* parent = nullptr);
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void dragEnterEvent(QDragEnterEvent* ev) override;
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void dragLeaveEvent(QDragLeaveEvent* ev) override;
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void dropEvent(QDropEvent* ev) override;
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AzToolsFramework::PropertyAssetCtrl* GetPropertyAssetCtrl();
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private:
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AzToolsFramework::PropertyAssetCtrl* m_propertyAssetCtrl;
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};
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//-------------------------------------------------------------------------------
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class PropertyAssetDirectorySelectionCtrl
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: public AzToolsFramework::PropertyAssetCtrl
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{
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public:
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PropertyAssetDirectorySelectionCtrl(QWidget *pParent = NULL)
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: PropertyAssetCtrl(pParent) {}
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AzToolsFramework::AssetBrowser::AssetSelectionModel GetAssetSelectionModel() override;
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void SetFolderSelection(const AZStd::string& folderPath) override;
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const AZStd::string GetFolderSelection() const override { return m_folderPath; }
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void ClearAssetInternal() override;
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private:
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AZStd::string m_folderPath;
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};
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//-------------------------------------------------------------------------------
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class PropertyHandlerDirectory
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: public AzToolsFramework::PropertyHandler<AZStd::string, PropertyDirectoryCtrl>
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{
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public:
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AZ_CLASS_ALLOCATOR(PropertyHandlerDirectory, AZ::SystemAllocator, 0);
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AZ::u32 GetHandlerName(void) const override { return AZ_CRC("Directory", 0x467844da); }
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QWidget* CreateGUI(QWidget* pParent) override;
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void ConsumeAttribute(PropertyDirectoryCtrl* GUI, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override;
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void WriteGUIValuesIntoProperty(size_t index, PropertyDirectoryCtrl* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
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bool ReadValuesIntoGUI(size_t index, PropertyDirectoryCtrl* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
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static void Register();
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};
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