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o3de/Gems/LyShine/Code/Editor/PivotPresets.cpp

120 lines
2.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "PivotPresets.h"
namespace
{
static AZ::Vector2 presets[ PivotPresets::PresetIndexCount ] =
{
AZ::Vector2(0.0f, 0.0f),
AZ::Vector2(0.5f, 0.0f),
AZ::Vector2(1.0f, 0.0f),
AZ::Vector2(0.0f, 0.5f),
AZ::Vector2(0.5f, 0.5f),
AZ::Vector2(1.0f, 0.5f),
AZ::Vector2(0.0f, 1.0f),
AZ::Vector2(0.5f, 1.0f),
AZ::Vector2(1.0f, 1.0f)
};
static_assert(PivotPresets::PresetIndexCount == AZ_ARRAY_SIZE(presets), "presets and PresetIndexCount MUST be the same size.");
} // anonymous namespace.
namespace PivotPresets
{
const AZ::Vector2& PresetIndexToPivot(int i)
{
if ((i >= 0) && (i < PresetIndexCount))
{
return presets[ i ];
}
else
{
AZ_Assert(false, "Invalid pivot preset index");
return presets[ 0 ];
}
}
int PivotToPresetIndex(const AZ::Vector2& v)
{
float x = v.GetX();
float y = v.GetY();
if (x == 0.0f)
{
if (y == 0.0f)
{
// 0: AZ::Vector2(0.0f, 0.0f)
return 0;
}
else if (y == 0.5f)
{
// 3: AZ::Vector2(0.0f, 0.5f)
return 3;
}
else if (y == 1.0f)
{
// 6: AZ::Vector2(0.0f, 1.0f)
return 6;
}
else
{
return -1;
}
}
else if (x == 0.5f)
{
if (y == 0.0f)
{
// 1: AZ::Vector2(0.5f, 0.0f)
return 1;
}
else if (y == 0.5f)
{
// 4: AZ::Vector2(0.5f, 0.5f)
return 4;
}
else if (y == 1.0f)
{
// 7: AZ::Vector2(0.5f, 1.0f)
return 7;
}
else
{
return -1;
}
}
else if (x == 1.0f)
{
if (y == 0.0f)
{
// 2: AZ::Vector2(1.0f, 0.0f)
return 2;
}
else if (y == 0.5f)
{
// 5: AZ::Vector2(1.0f, 0.5f)
return 5;
}
else if (y == 1.0f)
{
// 8: AZ::Vector2(1.0f, 1.0f)
return 8;
}
else
{
return -1;
}
}
else
{
return -1;
}
}
} // namespace PivotPresets