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o3de/Gems/LyShine/Code/Editor/HierarchyClipboard.h

63 lines
2.8 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
class HierarchyClipboard
{
public:
//-------------------------------------------------------------------------------
//! The return value is the same as the parameter entryList.
static SerializeHelpers::SerializedEntryList& Serialize(HierarchyWidget* widget,
const QTreeWidgetItemRawPtrQList& selectedItems,
HierarchyItemRawPtrList* optionalItemsToSerialize,
SerializeHelpers::SerializedEntryList& entryList,
bool isUndo);
static bool Unserialize(HierarchyWidget* widget,
SerializeHelpers::SerializedEntryList& entryList,
bool isUndo);
//-------------------------------------------------------------------------------
static void CopySelectedItemsToClipboard(HierarchyWidget* widget,
const QTreeWidgetItemRawPtrQList& selectedItems);
static void CreateElementsFromClipboard(HierarchyWidget* widget,
const QTreeWidgetItemRawPtrQList& selectedItems,
bool createAsChildOfSelection);
//-------------------------------------------------------------------------------
//! Get the XML from the given elements (and their descendants)
//! \param widget the HiearchyWidget in the Ui Editor editing the canvas
//! \param elements the elements to serialize
//! \param isCopyOperation True if this is a copy or cut operation, false if it is part of undo/redo
//! \param referencedSliceAssets an out parameter listing the prefab assets used by the serialized elements
//! \return a string containing XML or empty
static AZStd::string GetXml(HierarchyWidget* widget,
const LyShine::EntityArray& elements,
bool isCopyOperation,
AZStd::unordered_set<AZ::Data::AssetId>& referencedSliceAssets);
//! Get the XML from the given canvas.
//! The output SHOULDN'T be serialized to disk.
//! The output should ONLY be used to determine if any changes
//! have occurred between a "before" and an "after" states.
//! \return a string containing XML or empty
static AZStd::string GetXmlForDiff(AZ::EntityId canvasEntityId);
//-------------------------------------------------------------------------------
//! Record the state of all selected entities before a change
static void BeginUndoableEntitiesChange(EditorWindow* editorWindow, SerializeHelpers::SerializedEntryList& preChangeState);
//! Record an undo command of the changes to the selected entities
static void EndUndoableEntitiesChange(EditorWindow* editorWindow, const char* commandName, SerializeHelpers::SerializedEntryList& preChangeState);
};