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o3de/Gems/LyShine/Code/Editor/CommandHierarchyItemToggleI...

53 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <QUndoCommand>
class CommandHierarchyItemToggleIsVisible
: public QUndoCommand
{
public:
void undo() override;
void redo() override;
// IMPORTANT: We DON'T want this command to support mergeWith().
// Otherwise we leave commands on the undo stack that have no
// effect (NOOP).
//
// To avoid the NOOPs, we can either:
//
// (1) Delete the NOPs from the undo stack.
// or
// (2) NOT support mergeWith().
//
// The problem with (1) is that it only allows odd number of
// state changes to be undoable. (2) is more consistent
// by making all state changes undoable.
static void Push(UndoStack* stack,
HierarchyWidget* hierarchy,
const HierarchyItemRawPtrList& items);
private:
CommandHierarchyItemToggleIsVisible(UndoStack* stack,
HierarchyWidget* hierarchy,
const HierarchyItemRawPtrList& items);
void SetIsVisible(bool isVisible);
UndoStack* m_stack;
HierarchyWidget* m_hierarchy;
EntityHelpers::EntityIdList m_ids;
bool m_toIsVisible;
};