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52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <QUndoCommand>
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class CommandCanvasPropertiesChange
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: public QUndoCommand
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{
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public:
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void undo() override;
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void redo() override;
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static void Push(UndoStack* stack,
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AZStd::string& undoXml,
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AZStd::string& redoXml,
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EditorWindow* editorWindow,
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const char* commandName);
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private:
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CommandCanvasPropertiesChange(UndoStack* stack,
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AZStd::string& undoXml,
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AZStd::string& redoXml,
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EditorWindow* editorWindow,
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const char* commandName);
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void Recreate(bool isUndo);
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UndoStack* m_stack;
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// The first execution of redo() is done in REACTION to a Qt
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// event that has ALREADY completed the necessary work. We ONLY
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// want to execute redo() on SUBSEQUENT calls.
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bool m_isFirstExecution;
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// If the selection was empty when the command first occured then it should be set to empty on undo/redo
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// This is so that the use can see the change in the properties pane on undo/redo
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bool m_selectionWasEmpty;
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AZStd::string m_undoXml;
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AZStd::string m_redoXml;
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EditorWindow* m_editorWindow;
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};
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