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o3de/Gems/LyShine/Code/Editor/CommandCanvasPropertiesChan...

52 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <QUndoCommand>
class CommandCanvasPropertiesChange
: public QUndoCommand
{
public:
void undo() override;
void redo() override;
static void Push(UndoStack* stack,
AZStd::string& undoXml,
AZStd::string& redoXml,
EditorWindow* editorWindow,
const char* commandName);
private:
CommandCanvasPropertiesChange(UndoStack* stack,
AZStd::string& undoXml,
AZStd::string& redoXml,
EditorWindow* editorWindow,
const char* commandName);
void Recreate(bool isUndo);
UndoStack* m_stack;
// The first execution of redo() is done in REACTION to a Qt
// event that has ALREADY completed the necessary work. We ONLY
// want to execute redo() on SUBSEQUENT calls.
bool m_isFirstExecution;
// If the selection was empty when the command first occured then it should be set to empty on undo/redo
// This is so that the use can see the change in the properties pane on undo/redo
bool m_selectionWasEmpty;
AZStd::string m_undoXml;
AZStd::string m_redoXml;
EditorWindow* m_editorWindow;
};