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o3de/Gems/LyShine/Code/Editor/CanvasHelpers.cpp

70 lines
2.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "EditorCommon.h"
#include <LyShine/Bus/UiEditorCanvasBus.h>
namespace CanvasHelpers
{
AZStd::string BeginUndoableCanvasChange(AZ::EntityId canvasEntityId)
{
// Currently this serializes the entire canvas including all elements.
AZStd::string canvasUndoXml;
EBUS_EVENT_ID_RESULT(canvasUndoXml, canvasEntityId, UiCanvasBus, SaveToXmlString);
return canvasUndoXml;
}
void EndUndoableCanvasChange(EditorWindow* editorWindow, const char* commandName, AZStd::string& canvasUndoXml)
{
// serialize the changed state of the canvas
AZStd::string canvasRedoXml;
EBUS_EVENT_ID_RESULT(canvasRedoXml, editorWindow->GetCanvas(), UiCanvasBus, SaveToXmlString);
if (canvasUndoXml.empty() || canvasRedoXml.empty())
{
AZ_Warning("UI", false, "Failed to serialize canvas for undo of %s'.", commandName);
}
else
{
// Create the undoable command and push it onto the undo stack
CommandCanvasPropertiesChange::Push(editorWindow->GetActiveStack(), canvasUndoXml, canvasRedoXml, editorWindow, commandName);
}
}
AZ::Vector2 GetViewportPoint(AZ::EntityId canvasEntityId, const AZ::Vector2& canvasPoint)
{
AZ::Matrix4x4 transform;
EBUS_EVENT_ID_RESULT(transform, canvasEntityId, UiCanvasBus, GetCanvasToViewportMatrix);
AZ::Vector3 canvasPoint3(canvasPoint.GetX(), canvasPoint.GetY(), 0.0f);
AZ::Vector3 viewportPoint3 = transform * canvasPoint3;
AZ::Vector2 viewportPoint(viewportPoint3.GetX(), viewportPoint3.GetY());
return viewportPoint;
}
AZ::Vector2 GetSnappedCanvasPoint(AZ::EntityId canvasEntityId, const AZ::Vector2& viewportPoint, bool snapToGrid)
{
AZ::Matrix4x4 transform;
EBUS_EVENT_ID(canvasEntityId, UiCanvasBus, GetViewportToCanvasMatrix, transform);
AZ::Vector3 viewportPoint3(viewportPoint.GetX(), viewportPoint.GetY(), 0.0f);
AZ::Vector3 canvasPoint3 = transform * viewportPoint3;
AZ::Vector2 canvasPoint(canvasPoint3.GetX(), canvasPoint3.GetY());
// if the snapping flag is off we still always snap to the nearest pixel
float snapDistance = 1.0f;
if (snapToGrid)
{
EBUS_EVENT_ID_RESULT(snapDistance, canvasEntityId, UiEditorCanvasBus, GetSnapDistance);
}
return EntityHelpers::Snap(canvasPoint, snapDistance);
}
} // namespace CanvasHelpers