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63 lines
1.9 KiB
C++
63 lines
1.9 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/std/string/string.h>
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#include <AzCore/std/containers/map.h>
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#include <AzCore/Asset/AssetCommon.h>
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#include <AzToolsFramework/AssetBrowser/Search/Filter.h>
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#include <QString>
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namespace AzToolsFramework
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{
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namespace AssetBrowser
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{
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class AssetBrowserEntry;
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}
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}
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//! UISliceLibraryFilter locates all of the UI slices so that they can be instantiated via "Element from Slice Library" menu function
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class UISliceLibraryFilter
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: public AzToolsFramework::AssetBrowser::AssetBrowserEntryFilter
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{
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public:
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UISliceLibraryFilter(const AZ::Data::AssetType& assetType, const char* pathToSearch);
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~UISliceLibraryFilter() override = default;
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protected:
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QString GetNameInternal() const override;
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bool MatchInternal(const AzToolsFramework::AssetBrowser::AssetBrowserEntry* entry) const override;
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private:
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AZ::Data::AssetType m_assetType;
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AZStd::string m_pathToSearch;
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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//! Class to build and represent a hierarchical tree view of files and folders containing
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//! assets of a given type under a given path
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class AssetTreeEntry
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{
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public: // types
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using FolderMap = AZStd::map<AZStd::string, AssetTreeEntry*>;
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using FileMap = AZStd::map<AZStd::string, AZ::Data::AssetId>;
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public: // methods
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~AssetTreeEntry();
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static AssetTreeEntry* BuildAssetTree(const AZ::Data::AssetType& assetType, const AZStd::string& pathToSearch);
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public: // data
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FileMap m_files;
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FolderMap m_folders;
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protected:
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void Insert(const AZStd::string& path, const AZStd::string& menuName, const AZ::Data::AssetId& assetId);
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};
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