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32 lines
1.2 KiB
C++
32 lines
1.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/Asset/AssetCommon.h>
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#include "ComponentAssetHelpers.h"
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class QMimeData;
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//! Helpers for dragging and dropping assets from the asset browser to the UI Editor
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namespace AssetDropHelpers
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{
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using AssetList = AZStd::vector<AZ::Data::AssetId>;
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//! Returns whether mime type is accepted as an asset
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bool AcceptsMimeType(const QMimeData* mimeData);
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//! Returns whether mime data contains slice assets or assets that are associated with components
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bool DoesMimeDataContainSliceOrComponentAssets(const QMimeData* mimeData);
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//! Decode asset mime data and find the slice assets and the assets associated with components
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void DecodeSliceAndComponentAssetsFromMimeData(const QMimeData* mimeData, ComponentAssetHelpers::ComponentAssetPairs& componentAssetPairs, AssetList& sliceAssets);
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//! Decode asset mime data and find the UiCanvas assets
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void DecodeUiCanvasAssetsFromMimeData(const QMimeData* mimeData, AssetList& canvasAssets);
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} // namespace AssetDropHelpers
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