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o3de/Gems/LyShine/Code/Editor/Animation/UiAnimViewSplineCtrl.h

74 lines
2.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <LyShine/Animation/IUiAnimation.h>
#include "Controls/UiSplineCtrlEx.h"
#include <functional>
class CUiAnimViewTrack;
/** A customized spline control for CUiAnimViewGraph.
*/
class CUiAnimViewSplineCtrl
: public SplineWidget
{
friend class CUndoUiAnimViewSplineCtrl;
public:
CUiAnimViewSplineCtrl(QWidget* parent);
virtual ~CUiAnimViewSplineCtrl();
void ClearSelection() override;
void AddSpline(ISplineInterpolator* pSpline, CUiAnimViewTrack* pTrack, const QColor& color);
void AddSpline(ISplineInterpolator * pSpline, CUiAnimViewTrack * pTrack, QColor anColorArray[4]);
const std::vector<CUiAnimViewTrack*>& GetTracks() const { return m_tracks; }
void RemoveAllSplines();
void OnUserCommand(UINT cmd);
bool IsUnifiedKeyCurrentlySelected() const;
bool IsKeysFrozen() const { return m_bKeysFreeze; }
bool IsTangentsFrozen() const { return m_bTangentsFreeze; }
void SetPlayCallback(const std::function<void()>& callback);
protected:
void mouseMoveEvent(QMouseEvent* event) override;
void mousePressEvent(QMouseEvent* event) override;
void mouseReleaseEvent(QMouseEvent* event) override;
void mouseDoubleClickEvent(QMouseEvent* event) override;
void keyPressEvent(QKeyEvent* event) override;
void wheelEvent(QWheelEvent* event) override;
private:
virtual void SelectKey(ISplineInterpolator* pSpline, int nKey, int nDimension, bool bSelect) override;
virtual void SelectRectangle(const QRect& rc, bool bSelect) override;
std::vector<CUiAnimViewTrack*> m_tracks;
virtual bool GetTangentHandlePts(QPoint& inTangentPt, QPoint& pt, QPoint& outTangentPt,
int nSpline, int nKey, int nDimension) override;
void ComputeIncomingTangentAndEaseTo(float& ds, float& easeTo, QPoint inTangentPt,
int nSpline, int nKey, int nDimension);
void ComputeOutgoingTangentAndEaseFrom(float& dd, float& easeFrom, QPoint outTangentPt,
int nSpline, int nKey, int nDimension);
void AdjustTCB(float d_tension, float d_continuity, float d_bias);
void MoveSelectedTangentHandleTo(const QPoint& point);
ISplineCtrlUndo* CreateSplineCtrlUndoObject(std::vector<ISplineInterpolator*>& splineContainer) override;
bool m_bKeysFreeze;
bool m_bTangentsFreeze;
std::function<void()> m_playCallback;
};