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244 lines
6.9 KiB
C++
244 lines
6.9 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <LyShine/Animation/IUiAnimation.h>
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class CUiAnimViewTrack;
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class CUiAnimViewSequence;
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class CUiAnimViewAnimNode;
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class CUiAnimViewKeyConstHandle
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{
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public:
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CUiAnimViewKeyConstHandle()
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: m_keyIndex(0)
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, m_pTrack(nullptr) {}
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CUiAnimViewKeyConstHandle(const CUiAnimViewTrack* pTrack, unsigned int keyIndex)
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: m_keyIndex(keyIndex)
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, m_pTrack(pTrack) {}
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void GetKey(IKey* pKey) const;
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float GetTime() const;
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const CUiAnimViewTrack* GetTrack() const { return m_pTrack; }
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private:
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unsigned int m_keyIndex;
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const CUiAnimViewTrack* m_pTrack;
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};
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// Represents one UI Animation system key
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class CUiAnimViewKeyHandle
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{
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public:
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CUiAnimViewKeyHandle()
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: m_bIsValid(false)
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, m_keyIndex(0)
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, m_pTrack(nullptr) {}
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CUiAnimViewKeyHandle(CUiAnimViewTrack* pTrack, unsigned int keyIndex)
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: m_bIsValid(true)
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, m_keyIndex(keyIndex)
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, m_pTrack(pTrack) {}
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void SetKey(IKey* pKey);
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void GetKey(IKey* pKey) const;
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CUiAnimViewTrack* GetTrack() { return m_pTrack; }
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const CUiAnimViewTrack* GetTrack() const { return m_pTrack; }
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bool IsValid() const { return m_bIsValid; }
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unsigned int GetIndex() const { return m_keyIndex; }
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void Select(bool bSelect);
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bool IsSelected() const;
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void SetTime(float time);
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float GetTime() const;
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float GetDuration() const;
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const char* GetDescription() const;
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void Offset(float offset);
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bool operator==(const CUiAnimViewKeyHandle& keyHandle) const;
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bool operator!=(const CUiAnimViewKeyHandle& keyHandle) const;
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// Deletes key. Note that handle will be invalid afterwards
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void Delete();
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CUiAnimViewKeyHandle Clone();
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// Get next/prev/above/below key in expanded node tree
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// Note: Key is assumed to be already visible
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CUiAnimViewKeyHandle GetNextKey();
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CUiAnimViewKeyHandle GetPrevKey();
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CUiAnimViewKeyHandle GetAboveKey() const;
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CUiAnimViewKeyHandle GetBelowKey() const;
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private:
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bool m_bIsValid;
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unsigned int m_keyIndex;
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CUiAnimViewTrack* m_pTrack;
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};
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// Abstract base class that defines common
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// operations for key bundles and tracks
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class IUiAnimViewKeyBundle
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{
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public:
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virtual bool AreAllKeysOfSameType() const = 0;
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virtual unsigned int GetKeyCount() const = 0;
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virtual CUiAnimViewKeyHandle GetKey(unsigned int index) = 0;
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virtual void SelectKeys(const bool bSelected) = 0;
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};
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// Represents a bundle of keys
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class CUiAnimViewKeyBundle
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: public IUiAnimViewKeyBundle
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{
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friend class CUiAnimViewTrack;
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friend class CUiAnimViewAnimNode;
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friend class CUiAnimViewEventNode;
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public:
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CUiAnimViewKeyBundle()
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: m_bAllOfSameType(true) {}
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virtual ~CUiAnimViewKeyBundle() = default;
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virtual bool AreAllKeysOfSameType() const override { return m_bAllOfSameType; }
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virtual unsigned int GetKeyCount() const override { return static_cast<unsigned int>(m_keys.size()); }
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virtual CUiAnimViewKeyHandle GetKey(unsigned int index) override { return m_keys[index]; }
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virtual void SelectKeys(const bool bSelected) override;
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CUiAnimViewKeyHandle GetSingleSelectedKey();
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private:
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void AppendKey(const CUiAnimViewKeyHandle& keyHandle);
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void AppendKeyBundle(const CUiAnimViewKeyBundle& bundle);
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bool m_bAllOfSameType;
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std::vector<CUiAnimViewKeyHandle> m_keys;
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};
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// Types of nodes that derive from CUiAnimViewNode
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enum EUiAnimViewNodeType
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{
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eUiAVNT_Sequence,
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eUiAVNT_AnimNode,
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eUiAVNT_Track
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};
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////////////////////////////////////////////////////////////////////////////
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//
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// This is the base class for all sequences, nodes and tracks in UiAnimView,
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// which provides a interface for common operations
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//
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////////////////////////////////////////////////////////////////////////////
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class CUiAnimViewNode
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{
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friend class CAbstractUndoTrackTransaction;
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public:
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CUiAnimViewNode(CUiAnimViewNode* pParent);
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virtual ~CUiAnimViewNode() {}
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// Name
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virtual AZStd::string GetName() const = 0;
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virtual bool SetName([[maybe_unused]] const char* pName) { return false; };
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virtual bool CanBeRenamed() const { return false; }
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// UI Animation system node type
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virtual EUiAnimViewNodeType GetNodeType() const = 0;
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// Get the sequence of this node
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CUiAnimViewSequence* GetSequence();
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// Get parent
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CUiAnimViewNode* GetParentNode() const { return m_pParentNode; }
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// Children
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unsigned int GetChildCount() const { return static_cast<unsigned int>(m_childNodes.size()); }
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CUiAnimViewNode* GetChild(unsigned int index) const { return m_childNodes[index].get(); }
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// Snap time value to prev/next key in sequence
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virtual bool SnapTimeToPrevKey(float& time) const = 0;
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virtual bool SnapTimeToNextKey(float& time) const = 0;
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// Selection state
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virtual void SetSelected(bool bSelected);
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virtual bool IsSelected() const { return m_bSelected; }
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// Clear selection of this node and all sub nodes
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void ClearSelection();
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// Expanded state
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virtual void SetExpanded(bool bExpanded);
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virtual bool IsExpanded() const { return m_bExpanded; }
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// Disabled state
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virtual void SetDisabled([[maybe_unused]] bool bDisabled) {}
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virtual bool IsDisabled() const { return false; }
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// Hidden state
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void SetHidden(bool bHidden);
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bool IsHidden() const;
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// Key getters
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virtual CUiAnimViewKeyBundle GetSelectedKeys() = 0;
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virtual CUiAnimViewKeyBundle GetAllKeys() = 0;
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virtual CUiAnimViewKeyBundle GetKeysInTimeRange(const float t0, const float t1) = 0;
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// Check if node itself is obsolete, or any child is an obsolete track
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bool HasObsoleteTrack() const;
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// Get above/below nodes in pCurrentNode node tree
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CUiAnimViewNode* GetAboveNode() const;
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CUiAnimViewNode* GetBelowNode() const;
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// Get previous or next sibling of this node
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CUiAnimViewNode* GetPrevSibling() const;
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CUiAnimViewNode* GetNextSibling() const;
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// Check if it's a group node
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virtual bool IsGroupNode() const { return false; }
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// Copy selected keys to XML representation for clipboard
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virtual void CopyKeysToClipboard(XmlNodeRef& xmlNode, const bool bOnlySelectedKeys, const bool bOnlyFromSelectedTracks) = 0;
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// Sorting
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bool operator<(const CUiAnimViewNode& pOtherNode) const;
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// Get first selected node in tree
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CUiAnimViewNode* GetFirstSelectedNode();
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// Get director of this node
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CUiAnimViewAnimNode* GetDirector();
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protected:
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void AddNode(CUiAnimViewNode* pNode);
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void SortNodes();
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bool HasObsoleteTrackRec(const CUiAnimViewNode* pCurrentNode) const;
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CUiAnimViewNode* m_pParentNode;
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std::vector<std::unique_ptr<CUiAnimViewNode> > m_childNodes;
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bool m_bSelected;
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bool m_bExpanded;
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bool m_bHidden;
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};
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