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o3de/Gems/LyShine/Code/Editor/Animation/UiAnimViewEventNode.h

40 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <LyShine/Animation/IUiAnimation.h>
#include "UiAnimViewAnimNode.h"
////////////////////////////////////////////////////////////////////////////
// This class represents an IUiAnimNode deditcated to firing Track Events
////////////////////////////////////////////////////////////////////////////
class CUiAnimViewEventNode
: public CUiAnimViewAnimNode
, public IUiTrackEventListener
{
public:
CUiAnimViewEventNode(IUiAnimSequence* pSequence, IUiAnimNode* pAnimNode, CUiAnimViewNode* pParentNode);
virtual ~CUiAnimViewEventNode();
// overrides from IUiTrackEventListener
void OnTrackEvent(IUiAnimSequence* pSequence, int reason, const char* event, void* pUserData) override;
// gets all event keys that have eventName set as their Track Event
static CUiAnimViewKeyBundle GetTrackEventKeys(CUiAnimViewAnimNode* pAnimNode, const char* eventName);
protected:
// updates existing keys using fromName events, changes them to use the toName events instead
void RenameTrackEvent(const char* fromName, const char* toName);
// updates existing keys using removedEventName events to use the empty string (representing no event)
void RemoveTrackEvent(const char* removedEventName);
};