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40 lines
1.4 KiB
C++
40 lines
1.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <LyShine/Animation/IUiAnimation.h>
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#include "UiAnimViewAnimNode.h"
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////////////////////////////////////////////////////////////////////////////
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// This class represents an IUiAnimNode deditcated to firing Track Events
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////////////////////////////////////////////////////////////////////////////
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class CUiAnimViewEventNode
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: public CUiAnimViewAnimNode
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, public IUiTrackEventListener
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{
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public:
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CUiAnimViewEventNode(IUiAnimSequence* pSequence, IUiAnimNode* pAnimNode, CUiAnimViewNode* pParentNode);
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virtual ~CUiAnimViewEventNode();
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// overrides from IUiTrackEventListener
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void OnTrackEvent(IUiAnimSequence* pSequence, int reason, const char* event, void* pUserData) override;
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// gets all event keys that have eventName set as their Track Event
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static CUiAnimViewKeyBundle GetTrackEventKeys(CUiAnimViewAnimNode* pAnimNode, const char* eventName);
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protected:
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// updates existing keys using fromName events, changes them to use the toName events instead
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void RenameTrackEvent(const char* fromName, const char* toName);
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// updates existing keys using removedEventName events to use the empty string (representing no event)
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void RemoveTrackEvent(const char* removedEventName);
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};
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