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36 lines
762 B
C++
36 lines
762 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include "UiAnimUndoManager.h"
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//! Helper class for using the UiAnimUndoManager
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class UiAnimUndo
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{
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public:
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UiAnimUndo(const char* description);
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~UiAnimUndo();
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void Cancel() { m_bCancelled = true; }
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//! Check if undo is recording.
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static bool IsRecording();
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//! Check if undo is suspended.
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static bool IsSuspended();
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//! Record specified object.
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static void Record(UiAnimUndoObject* undo);
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private:
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AZStd::string m_description;
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bool m_bCancelled;
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bool m_bStartedRecord;
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};
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