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o3de/Gems/LyShine/Code/Editor/Animation/UiAnimUndo.h

36 lines
762 B
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include "UiAnimUndoManager.h"
//! Helper class for using the UiAnimUndoManager
class UiAnimUndo
{
public:
UiAnimUndo(const char* description);
~UiAnimUndo();
void Cancel() { m_bCancelled = true; }
//! Check if undo is recording.
static bool IsRecording();
//! Check if undo is suspended.
static bool IsSuspended();
//! Record specified object.
static void Record(UiAnimUndoObject* undo);
private:
AZStd::string m_description;
bool m_bCancelled;
bool m_bStartedRecord;
};