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55 lines
1.1 KiB
C++
55 lines
1.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "UiAnimUndo.h"
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#include "UiAnimUndoManager.h"
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UiAnimUndo::UiAnimUndo(const char* description)
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: m_bCancelled(false)
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{
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if (!IsRecording())
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{
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UiAnimUndoManager::Get()->Begin();
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m_description = description;
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m_bStartedRecord = true;
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}
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else
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{
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m_bStartedRecord = false;
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}
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};
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UiAnimUndo::~UiAnimUndo()
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{
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if (m_bStartedRecord)
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{
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if (m_bCancelled)
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{
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UiAnimUndoManager::Get()->Cancel();
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}
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else
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{
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UiAnimUndoManager::Get()->Accept(m_description);
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}
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}
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};
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bool UiAnimUndo::IsRecording()
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{
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return UiAnimUndoManager::Get()->IsUndoRecording();
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}
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bool UiAnimUndo::IsSuspended()
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{
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return UiAnimUndoManager::Get()->IsUndoSuspended();
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}
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void UiAnimUndo::Record(UiAnimUndoObject* undo)
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{
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return UiAnimUndoManager::Get()->RecordUndo(undo);
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}
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