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196 lines
5.2 KiB
C++
196 lines
5.2 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "UiAVSequenceProps.h"
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#include <LyShine/Animation/IUiAnimation.h>
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#include "UiEditorAnimationBus.h"
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#include "UiAnimViewUndo.h"
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#include "UiAnimViewSequence.h"
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#include "Animation/AnimationContext.h"
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#include "Objects/BaseObject.h"
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#include "QtUtilWin.h"
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#include <Editor/Animation/ui_UiAVSequenceProps.h>
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#include <QMessageBox>
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CUiAVSequenceProps::CUiAVSequenceProps(CUiAnimViewSequence* pSequence, float fps, QWidget* pParent)
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: QDialog(pParent)
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, m_FPS(fps)
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, m_outOfRange(0)
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, m_timeUnit(0)
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, ui(new Ui::CUiAVSequenceProps)
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{
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ui->setupUi(this);
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assert(pSequence);
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m_pSequence = pSequence;
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connect(ui->buttonBox, &QDialogButtonBox::accepted, this, &CUiAVSequenceProps::OnOK);
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connect(ui->TU_SECONDS, &QRadioButton::toggled, this, &CUiAVSequenceProps::OnBnClickedTuSeconds);
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connect(ui->TU_FRAMES, &QRadioButton::toggled, this, &CUiAVSequenceProps::OnBnClickedTuFrames);
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OnInitDialog();
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}
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CUiAVSequenceProps::~CUiAVSequenceProps()
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{
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}
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// CUiAVSequenceProps message handlers
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bool CUiAVSequenceProps::OnInitDialog()
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{
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QString name = QString::fromUtf8(m_pSequence->GetName().c_str());
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ui->NAME->setText(name);
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ui->MOVE_SCALE_KEYS->setChecked(false);
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ui->START_TIME->setRange(0.0, (1e+5));
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ui->END_TIME->setRange(0.0, (1e+5));
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Range timeRange = m_pSequence->GetTimeRange();
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m_timeUnit = 1;
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ui->START_TIME->setValue(timeRange.start);
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ui->END_TIME->setValue(timeRange.end);
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m_outOfRange = 0;
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if (m_pSequence->GetFlags() & IUiAnimSequence::eSeqFlags_OutOfRangeConstant)
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{
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m_outOfRange = 1;
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ui->ORT_CONSTANT->setChecked(true);
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}
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else if (m_pSequence->GetFlags() & IUiAnimSequence::eSeqFlags_OutOfRangeLoop)
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{
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m_outOfRange = 2;
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ui->ORT_LOOP->setChecked(true);
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}
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else
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{
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ui->ORT_ONCE->setChecked(true);
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}
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return true; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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void CUiAVSequenceProps::MoveScaleKeys()
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{
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// Move/Rescale the sequence to a new time range.
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Range timeRangeOld = m_pSequence->GetTimeRange();
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Range timeRangeNew;
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timeRangeNew.start = aznumeric_cast<float>(ui->START_TIME->value());
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timeRangeNew.end = aznumeric_cast<float>(ui->END_TIME->value());
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if (!(timeRangeNew == timeRangeOld))
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{
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m_pSequence->AdjustKeysToTimeRange(timeRangeNew);
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}
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}
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void CUiAVSequenceProps::OnOK()
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{
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QString name = ui->NAME->text();
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if (name.isEmpty())
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{
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QMessageBox::warning(this, "Sequence Properties", "A sequence name cannot be empty!");
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return;
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}
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else if (name.contains('/'))
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{
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QMessageBox::warning(this, "Sequence Properties", "A sequence name cannot contain a '/' character!");
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return;
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}
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UiAnimUndo undo("Change Animation Sequence Settings");
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UiAnimUndo::Record(new CUndoSequenceSettings(m_pSequence));
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if (ui->MOVE_SCALE_KEYS->isChecked())
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{
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MoveScaleKeys();
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}
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Range timeRange;
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timeRange.start = aznumeric_cast<float>(ui->START_TIME->value());
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timeRange.end = aznumeric_cast<float>(ui->END_TIME->value());
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if (m_timeUnit == 0)
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{
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float invFPS = 1.0f / m_FPS;
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timeRange.start = aznumeric_cast<float>(ui->START_TIME->value() * invFPS);
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timeRange.end = aznumeric_cast<float>(ui->END_TIME->value() * invFPS);
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}
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m_pSequence->SetTimeRange(timeRange);
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CUiAnimationContext* ac = nullptr;
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EBUS_EVENT_RESULT(ac, UiEditorAnimationBus, GetAnimationContext);
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if (ac)
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{
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ac->UpdateTimeRange();
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}
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QString seqName = QString::fromUtf8(m_pSequence->GetName().c_str());
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if (name != seqName)
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{
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// Rename sequence.
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m_pSequence->SetName(name.toUtf8().data());
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}
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int seqFlags = m_pSequence->GetFlags();
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seqFlags &= ~(IUiAnimSequence::eSeqFlags_OutOfRangeConstant | IUiAnimSequence::eSeqFlags_OutOfRangeLoop);
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if (ui->ORT_CONSTANT->isChecked())
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{
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seqFlags |= IUiAnimSequence::eSeqFlags_OutOfRangeConstant;
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}
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else if (ui->ORT_LOOP->isChecked())
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{
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seqFlags |= IUiAnimSequence::eSeqFlags_OutOfRangeLoop;
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}
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m_pSequence->SetFlags((IUiAnimSequence::EUiAnimSequenceFlags)seqFlags);
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accept();
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}
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void CUiAVSequenceProps::OnBnClickedTuFrames(bool v)
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{
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if (!v)
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{
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return;
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}
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ui->START_TIME->setSingleStep(1.0f);
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ui->END_TIME->setSingleStep(1.0f);
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ui->START_TIME->setValue(double(int(ui->START_TIME->value() * m_FPS)));
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ui->END_TIME->setValue(double(int(ui->END_TIME->value() * m_FPS)));
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m_timeUnit = 1;
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}
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void CUiAVSequenceProps::OnBnClickedTuSeconds(bool v)
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{
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if (!v)
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{
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return;
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}
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ui->START_TIME->setSingleStep(0.01f);
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ui->END_TIME->setSingleStep(0.01f);
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float fInvFPS = 1.0f / m_FPS;
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ui->START_TIME->setValue(ui->START_TIME->value() * fInvFPS);
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ui->END_TIME->setValue(ui->END_TIME->value() * fInvFPS);
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m_timeUnit = 0;
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}
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#include <Animation/moc_UiAVSequenceProps.cpp>
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