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o3de/Gems/Atom/RPI/Code/Source/RPI.Public/Shader/ShaderReloadDebugTracker.cpp

83 lines
2.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Atom/RPI.Public/Shader/ShaderReloadDebugTracker.h>
#include <AzCore/Module/Environment.h>
namespace AZ
{
namespace RPI
{
namespace ShaderReloadDebugTrackerInternal
{
static constexpr char EnabledVariableName[] = "ShaderReloadDebugTracker enabled";
static constexpr char IndentVariableName[] = "ShaderReloadDebugTracker indent";
static EnvironmentVariable<bool> s_enabled;
static EnvironmentVariable<int> s_indent;
}
void ShaderReloadDebugTracker::Init()
{
MakeReady();
}
void ShaderReloadDebugTracker::Shutdown()
{
ShaderReloadDebugTrackerInternal::s_enabled.Reset();
ShaderReloadDebugTrackerInternal::s_indent.Reset();
}
void ShaderReloadDebugTracker::MakeReady()
{
if (!ShaderReloadDebugTrackerInternal::s_enabled.IsValid())
{
ShaderReloadDebugTrackerInternal::s_enabled = AZ::Environment::CreateVariable<bool>(AZ::Crc32(ShaderReloadDebugTrackerInternal::EnabledVariableName), false);
ShaderReloadDebugTrackerInternal::s_indent = AZ::Environment::CreateVariable<int>(AZ::Crc32(ShaderReloadDebugTrackerInternal::IndentVariableName), 0);
}
}
bool ShaderReloadDebugTracker::IsEnabled()
{
#ifdef AZ_ENABLE_SHADER_RELOAD_DEBUG_TRACKER
MakeReady();
// Set this to true in the debugger to turn on hot reload tracing.
// If needed, we could hook this up to a CVar.
return ShaderReloadDebugTrackerInternal::s_enabled.Get();
#else
return false;
#endif
}
void ShaderReloadDebugTracker::AddIndent()
{
MakeReady();
ShaderReloadDebugTrackerInternal::s_indent.Get() += IndentSpaces;
}
void ShaderReloadDebugTracker::RemoveIndent()
{
MakeReady();
ShaderReloadDebugTrackerInternal::s_indent.Get() -= IndentSpaces;
}
int ShaderReloadDebugTracker::GetIndent()
{
MakeReady();
return ShaderReloadDebugTrackerInternal::s_indent.Get();
}
ShaderReloadDebugTracker::ScopedSection::~ScopedSection()
{
ShaderReloadDebugTracker::EndSection("%s", m_sectionName.c_str());
}
} // namespace RPI
} // namespace AZ