36 lines
1.7 KiB
C++
36 lines
1.7 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Component/TickBus.h>
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#include <Vegetation/Editor/EditorVegetationComponentBase.h>
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#include <Debugger/AreaDebugComponent.h>
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namespace Vegetation
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{
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class EditorAreaDebugComponent
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: public EditorVegetationComponentBase<AreaDebugComponent, AreaDebugConfig>
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{
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public:
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using BaseClassType = EditorVegetationComponentBase<AreaDebugComponent, AreaDebugConfig>;
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AZ_EDITOR_COMPONENT(EditorAreaDebugComponent, "{6B4591BA-6B8F-43D8-A311-22E83C7E8CB4}", BaseClassType);
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static void Reflect(AZ::ReflectContext* context);
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static constexpr const char* const s_categoryName = "Vegetation";
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static constexpr const char* const s_componentName = "Vegetation Layer Debugger";
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static constexpr const char* const s_componentDescription = "Enables debug visualizations for vegetation layers";
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static constexpr const char* const s_icon = "Editor/Icons/Components/Vegetation.svg";
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static constexpr const char* const s_viewportIcon = "Editor/Icons/Components/Viewport/Vegetation.png";
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static constexpr const char* const s_helpUrl = "https://docs.aws.amazon.com/console/lumberyard/vegetation/vegetation-layer-debug";
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};
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}
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