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o3de/Gems/EMotionFX/Code/Source/Editor/Plugins/SimulatedObject/SimulatedObjectActionManager.h
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2021-04-23 09:43:40 -07:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <QModelIndexList>
#include <QObject>
#endif
QT_FORWARD_DECLARE_CLASS(QWidget)
namespace EMotionFX
{
class Actor;
}
namespace EMStudio
{
class SimulatedObjectActionManager
: public QObject
{
Q_OBJECT // AUTOMOC
public slots:
/**
* Creates a new simulated object and adds the given joints to it.
* @param actor The actor to create the simulated object for.
* @param selectedJoints Model index list from the skeletal model.
* @param addChildJoints Automatically add all children for all given joints recursively.
* @param parent The parent widget.
*/
void OnAddNewObjectAndAddJoints(EMotionFX::Actor* actor, const QModelIndexList& selectedJoints, bool addChildJoints, QWidget* parent);
};
} // namespace EMStudio