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o3de/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLQuery.hpp

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1.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
// Description : Declaration of the DXGL wrapper for ID3D11Query
#ifndef __CRYDXGLQUERY__
#define __CRYDXGLQUERY__
#include "CCryDXGLDeviceChild.hpp"
namespace NCryOpenGL
{
struct SQuery;
}
class CCryDXGLQuery
: public CCryDXGLDeviceChild
{
public:
DXGL_IMPLEMENT_INTERFACE(CCryDXGLQuery, D3D11Query)
#if DXGL_FULL_EMULATION
DXGL_IMPLEMENT_INTERFACE(CCryDXGLQuery, D3D11Asynchronous)
#endif //DXGL_FULL_EMULATION
CCryDXGLQuery(const D3D11_QUERY_DESC& kDesc, NCryOpenGL::SQuery* pGLQuery, CCryDXGLDevice* pDevice);
virtual ~CCryDXGLQuery();
NCryOpenGL::SQuery* GetGLQuery();
// ID3D11Asynchronous implementation
UINT GetDataSize(void);
// ID3D11Query implementation
void GetDesc(D3D11_QUERY_DESC* pDesc);
#if !DXGL_FULL_EMULATION
virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void** ppvObject)
{
if (SingleInterface<CCryDXGLQuery>::Query(this, riid, ppvObject))
{
return S_OK;
}
return CCryDXGLDeviceChild::QueryInterface(riid, ppvObject);
}
#endif //!DXGL_FULL_EMULATION
private:
D3D11_QUERY_DESC m_kDesc;
_smart_ptr<NCryOpenGL::SQuery> m_spGLQuery;
};
#endif //__CRYDXGLQUERY__