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o3de/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLQuery.cpp

59 lines
1.7 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
// Description : Definition of the DXGL wrapper for ID3D11Query
#include "RenderDll_precompiled.h"
#include "CCryDXGLQuery.hpp"
#include "../Implementation/GLResource.hpp"
CCryDXGLQuery::CCryDXGLQuery(const D3D11_QUERY_DESC& kDesc, NCryOpenGL::SQuery* pGLQuery, CCryDXGLDevice* pDevice)
: CCryDXGLDeviceChild(pDevice)
, m_kDesc(kDesc)
, m_spGLQuery(pGLQuery)
{
DXGL_INITIALIZE_INTERFACE(D3D11Asynchronous)
DXGL_INITIALIZE_INTERFACE(D3D11Query)
}
CCryDXGLQuery::~CCryDXGLQuery()
{
}
NCryOpenGL::SQuery* CCryDXGLQuery::GetGLQuery()
{
return m_spGLQuery;
}
////////////////////////////////////////////////////////////////////////////////
// ID3D11Asynchronous implementation
////////////////////////////////////////////////////////////////////////////////
UINT CCryDXGLQuery::GetDataSize(void)
{
return m_spGLQuery->GetDataSize();
}
////////////////////////////////////////////////////////////////////////////////
// ID3D11Query implementation
////////////////////////////////////////////////////////////////////////////////
void CCryDXGLQuery::GetDesc(D3D11_QUERY_DESC* pDesc)
{
(*pDesc) = m_kDesc;
}