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o3de/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLInputLayout.hpp

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1.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
// Description : Declaration of the DXGL wrapper for ID3D11InputLayout
#ifndef __CRYDXGLINPUTLAYOUT__
#define __CRYDXGLINPUTLAYOUT__
#include "CCryDXGLDeviceChild.hpp"
namespace NCryOpenGL
{
struct SInputLayout;
}
class CCryDXGLInputLayout
: public CCryDXGLDeviceChild
{
public:
DXGL_IMPLEMENT_INTERFACE(CCryDXGLInputLayout, D3D11InputLayout)
CCryDXGLInputLayout(NCryOpenGL::SInputLayout* pGLLayout, CCryDXGLDevice* pDevice);
virtual ~CCryDXGLInputLayout();
NCryOpenGL::SInputLayout* GetGLLayout();
private:
_smart_ptr<NCryOpenGL::SInputLayout> m_spGLLayout;
};
#endif //__CRYDXGLINPUTLAYOUT__