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o3de/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLDepthStencilView.hpp

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
// Description : Declaration of the DXGL wrapper for ID3D11DepthStencilView
#ifndef __CRYDXGLDEPTHSTENCILVIEW__
#define __CRYDXGLDEPTHSTENCILVIEW__
#include "CCryDXGLView.hpp"
namespace NCryOpenGL
{
struct SOutputMergerView;
class CContext;
}
class CCryDXGLDepthStencilView
: public CCryDXGLView
{
public:
DXGL_IMPLEMENT_INTERFACE(CCryDXGLDepthStencilView, D3D11DepthStencilView)
CCryDXGLDepthStencilView(CCryDXGLResource* pResource, const D3D11_DEPTH_STENCIL_VIEW_DESC& kDesc, CCryDXGLDevice* pDevice);
virtual ~CCryDXGLDepthStencilView();
bool Initialize(NCryOpenGL::CContext* pContext);
NCryOpenGL::SOutputMergerView* GetGLView();
// Implementation of ID3D11DepthStencilView
void GetDesc(D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc);
protected:
D3D11_DEPTH_STENCIL_VIEW_DESC m_kDesc;
_smart_ptr<NCryOpenGL::SOutputMergerView> m_spGLView;
};
#endif //__CRYDXGLDEPTHSTENCILVIEW__