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o3de/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLDepthStencilView.cpp

57 lines
1.9 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
// Description : Definition of the DXGL wrapper for ID3D11DepthStencilView
#include "RenderDll_precompiled.h"
#include "CCryDXGLDepthStencilView.hpp"
#include "CCryDXGLDevice.hpp"
#include "CCryDXGLResource.hpp"
#include "../Implementation/GLDevice.hpp"
#include "../Implementation/GLView.hpp"
CCryDXGLDepthStencilView::CCryDXGLDepthStencilView(CCryDXGLResource* pResource, const D3D11_DEPTH_STENCIL_VIEW_DESC& kDesc, CCryDXGLDevice* pDevice)
: CCryDXGLView(pResource, pDevice)
, m_kDesc(kDesc)
{
DXGL_INITIALIZE_INTERFACE(D3D11DepthStencilView)
}
CCryDXGLDepthStencilView::~CCryDXGLDepthStencilView()
{
}
bool CCryDXGLDepthStencilView::Initialize(NCryOpenGL::CContext* pContext)
{
D3D11_RESOURCE_DIMENSION eDimension;
m_spResource->GetType(&eDimension);
m_spGLView = NCryOpenGL::CreateDepthStencilView(m_spResource->GetGLResource(), eDimension, m_kDesc, pContext);
return m_spGLView != NULL;
}
NCryOpenGL::SOutputMergerView* CCryDXGLDepthStencilView::GetGLView()
{
return m_spGLView;
}
////////////////////////////////////////////////////////////////
// Implementation of ID3D11DepthStencilView
////////////////////////////////////////////////////////////////
void CCryDXGLDepthStencilView::GetDesc(D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc)
{
*pDesc = m_kDesc;
}