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57 lines
1.9 KiB
C++
57 lines
1.9 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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// Description : Definition of the DXGL wrapper for ID3D11DepthStencilView
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#include "RenderDll_precompiled.h"
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#include "CCryDXGLDepthStencilView.hpp"
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#include "CCryDXGLDevice.hpp"
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#include "CCryDXGLResource.hpp"
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#include "../Implementation/GLDevice.hpp"
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#include "../Implementation/GLView.hpp"
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CCryDXGLDepthStencilView::CCryDXGLDepthStencilView(CCryDXGLResource* pResource, const D3D11_DEPTH_STENCIL_VIEW_DESC& kDesc, CCryDXGLDevice* pDevice)
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: CCryDXGLView(pResource, pDevice)
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, m_kDesc(kDesc)
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{
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DXGL_INITIALIZE_INTERFACE(D3D11DepthStencilView)
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}
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CCryDXGLDepthStencilView::~CCryDXGLDepthStencilView()
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{
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}
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bool CCryDXGLDepthStencilView::Initialize(NCryOpenGL::CContext* pContext)
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{
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D3D11_RESOURCE_DIMENSION eDimension;
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m_spResource->GetType(&eDimension);
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m_spGLView = NCryOpenGL::CreateDepthStencilView(m_spResource->GetGLResource(), eDimension, m_kDesc, pContext);
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return m_spGLView != NULL;
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}
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NCryOpenGL::SOutputMergerView* CCryDXGLDepthStencilView::GetGLView()
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{
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return m_spGLView;
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}
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////////////////////////////////////////////////////////////////
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// Implementation of ID3D11DepthStencilView
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////////////////////////////////////////////////////////////////
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void CCryDXGLDepthStencilView::GetDesc(D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc)
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{
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*pDesc = m_kDesc;
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}
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