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o3de/Code/CryEngine/RenderDll/XRenderD3D9/DXGL/Interfaces/CCryDXGLBuffer.hpp

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1.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
// Description : Declaration of the DXGL wrapper for ID3D11Buffer
#ifndef __CRYDXGLBUFFER__
#define __CRYDXGLBUFFER__
#include "CCryDXGLResource.hpp"
namespace NCryOpenGL
{
struct SBuffer;
}
class CCryDXGLBuffer
: public CCryDXGLResource
{
public:
DXGL_IMPLEMENT_INTERFACE(CCryDXGLBuffer, D3D11Buffer)
CCryDXGLBuffer(const D3D11_BUFFER_DESC& kDesc, NCryOpenGL::SBuffer* pGLBuffer, CCryDXGLDevice* pDevice);
virtual ~CCryDXGLBuffer();
// ID3D11Buffer implementation
void GetDesc(D3D11_BUFFER_DESC* pDesc);
NCryOpenGL::SBuffer* GetGLBuffer();
private:
D3D11_BUFFER_DESC m_kDesc;
};
#endif //__CRYDXGLBUFFER__