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55 lines
1.7 KiB
C++
55 lines
1.7 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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// Description : Definition of the DXGL wrapper for ID3D11BlendState
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#include "RenderDll_precompiled.h"
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#include "CCryDXGLBlendState.hpp"
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#include "CCryDXGLDevice.hpp"
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#include "../Implementation/GLState.hpp"
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#include "../Implementation/GLDevice.hpp"
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CCryDXGLBlendState::CCryDXGLBlendState(const D3D11_BLEND_DESC& kDesc, CCryDXGLDevice* pDevice)
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: CCryDXGLDeviceChild(pDevice)
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, m_kDesc(kDesc)
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, m_pGLState(new NCryOpenGL::SBlendState)
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{
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DXGL_INITIALIZE_INTERFACE(D3D11BlendState)
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}
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CCryDXGLBlendState::~CCryDXGLBlendState()
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{
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delete m_pGLState;
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}
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bool CCryDXGLBlendState::Initialize(CCryDXGLDevice* pDevice, NCryOpenGL::CContext* pContext)
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{
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return NCryOpenGL::InitializeBlendState(m_kDesc, *m_pGLState, pContext);
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}
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bool CCryDXGLBlendState::Apply(NCryOpenGL::CContext* pContext)
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{
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return pContext->SetBlendState(*m_pGLState);
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}
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////////////////////////////////////////////////////////////////////////////////
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// Implementation of ID3D11BlendState
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////////////////////////////////////////////////////////////////////////////////
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void CCryDXGLBlendState::GetDesc(D3D11_BLEND_DESC* pDesc)
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{
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(*pDesc) = m_kDesc;
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}
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