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44 lines
2.7 KiB
C++
44 lines
2.7 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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namespace NCryOpenGL
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{
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const char* GLBlitFramebufferHelper::s_uniformBufferName = "vcPER_BATCH";
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const char* GLBlitFramebufferHelper::s_tex0SamplerName = "text0";
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const char* GLBlitFramebufferHelper::s_vertexInput0 = "Input0";
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const char* GLBlitFramebufferHelper::s_blitVertexShader =
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"precision highp float;"
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"layout(std140) uniform;"
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"layout(location = 0) in highp vec4 Input0;"
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"layout(location = 0) out highp vec4 VtxOutput0;"
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"uniform vcPER_BATCH"
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"{"
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" mat4x3 UVMatrix;"
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"};"
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"void main()"
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"{"
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" gl_Position = vec4(Input0.xy, 0, 1);"
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" VtxOutput0 = vec3(Input0.zw, 1.0) * UVMatrix;"
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"}";
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const char* GLBlitFramebufferHelper::s_blitFragmentShader =
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"precision highp float;"
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"layout(location = 0) in highp vec4 VtxOutput0;"
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"layout(location = 0) out vec4 Output0;"
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"uniform sampler2D text0;"
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"void main()"
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"{"
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" Output0 = texture(text0, VtxOutput0.xy);"
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"}";
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}
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