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o3de/Code/CryEngine/RenderDll/XRenderD3D9/DX12/CryDX12.hpp

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1.9 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#pragma once
#include "CryDX12Legacy.hpp"
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#include "API/DX12Base.hpp"
#include "API/DX12PSO.hpp"
#include "Misc/SCryDX11PipelineState.hpp"
#include "XRenderD3D9/DX12/GI/CCryDX12GIFactory.hpp"
#include "XRenderD3D9/DX12/GI/CCryDX12SwapChain.hpp"
#include "XRenderD3D9/DX12/Device/CCryDX12Device.hpp"
#include "XRenderD3D9/DX12/Device/CCryDX12DeviceContext.hpp"
typedef IDXGIDevice1 DXGIDevice;
typedef IDXGIAdapter1 DXGIAdapter;
typedef CCryDX12GIFactory DXGIFactory;
typedef IDXGIOutput DXGIOutput;
typedef CCryDX12SwapChain DXGISwapChain;
typedef CCryDX12Device D3DDevice;
typedef CCryDX12DeviceContext D3DDeviceContext;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
HRESULT WINAPI DX12CreateDXGIFactory1(REFIID riid, void** ppFactory);
HRESULT WINAPI DX12CreateDevice(
IDXGIAdapter* pAdapter,
D3D_DRIVER_TYPE DriverType,
HMODULE Software,
UINT Flags,
CONST D3D_FEATURE_LEVEL* pFeatureLevels,
UINT FeatureLevels,
UINT SDKVersion,
ID3D11Device** ppDevice,
D3D_FEATURE_LEVEL* pFeatureLevel,
ID3D11DeviceContext** ppImmediateContext);