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61 lines
1.5 KiB
C++
61 lines
1.5 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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// Original file Copyright Crytek GMBH or its affiliates, used under license.
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#ifndef __WATERUTILS_H__
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#define __WATERUTILS_H__
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class CWaterSim;
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// todo. refactor me - should be more general
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class CWater
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{
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public:
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CWater()
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: m_pWaterSim(0)
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{
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}
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~CWater()
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{
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Release();
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}
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// Create/Initialize simulation
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void Create(float fA, float fWorldSizeX, float fWorldSizeY);
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void Release();
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void SaveToDisk(const char* pszFileName);
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// Update water simulation
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void Update(int nFrameID, float fTime, bool bOnlyHeight = false, void* pRawPtr = NULL);
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// Get water simulation data
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Vec3 GetPositionAt(int x, int y) const;
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float GetHeightAt(int x, int y) const;
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Vec4* GetDisplaceGrid() const;
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const int GetGridSize() const;
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void GetMemoryUsage(ICrySizer* pSizer) const;
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bool NeedInit() const { return m_pWaterSim == NULL; }
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private:
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CWaterSim* m_pWaterSim;
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};
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CWater* WaterSimMgr();
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#endif
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