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o3de/Code/CryEngine/RenderDll/Common/Textures/StereoTexture.cpp

47 lines
1.7 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "RenderDll_precompiled.h"
#include "StereoTexture.h"
#include <AzCore/std/string/string.h>
CStereoTexture::CStereoTexture(const char* szName, ETEX_Format format, int nFlags)
: CTexture(nFlags)
{
AZStd::string leftName = szName;
AZStd::string rightName = szName;
leftName = leftName.append("_Left");
rightName = rightName.append("_Right");
//Create internal textures
m_textures = AZStd::vector<CTexture*>(STEREO_EYE_COUNT);
//Create textures with no width or height;
//When the VideoPlaybackComponent creates those it can specify an accurate width & height
m_textures[STEREO_EYE_LEFT] = CTexture::CreateTextureObject(leftName.c_str(), 0, 0, 1, eTT_2D, nFlags, format);
m_textures[STEREO_EYE_RIGHT] = CTexture::CreateTextureObject(rightName.c_str(), 0, 0, 1, eTT_2D, nFlags, format);
}
void CStereoTexture::Apply(int nTUnit, int nState, int nTexMatSlot, int nSUnit, SResourceView::KeyType nResViewKey, EHWShaderClass eHWSC)
{
int eye = gRenDev->m_CurRenderEye;
if (eye < STEREO_EYE_COUNT)
{
m_textures[eye]->Apply(nTUnit, nState, nTexMatSlot, nSUnit, nResViewKey, eHWSC);
}
else
{
AZ_Assert(true, "Invalid eye provided for rendering");
}
}